Runway DLTK Slappers Only

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Published on ● Video Link: https://www.youtube.com/watch?v=lnzdyMWyMPI



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For a description of DLTK Slappers Only, see my Surface 2 video:

   • Surface 2 DLTK Slappers Only  

I cut out most of the chopping from this video because it's very boring to watch. An unabridged version is here:

   • Runway DLTK Slappers Only 20:04 (Unabridged)  

I believe this is the first new completion in DLTK Slappers Only since Matthew's completion of Dam in 2014. Ten levels have now been beaten; see the description of my Surface 2 video for a list.

When I worked on this challenge in 2011, Runway wasn't on my radar as a viable level. The runway is wide-open and doesn't seem to leave any room for sneaking around. Even if you could lure the guards one at a time, killing them would cause spawn guards to appear. So, I was surprised when I found out that Runway LTK Slappers Only had been beaten:

   • Goldeneye - NTSC - Slappers - LTK Runway -...  

In that run, Tolos cleverly uses the tank as movable cover, allowing him to advance down the runway and lure guards one at a time. By luring the guards in such a way that they end up facing the facility, one can continue moving down the runway. The exact same strategy works in DLTK.

I jumped into real run attempts without much practice, so I didn't really know the best places to park the tank and had to repeatedly inch it forward and check to see whether I could lure a guard. At one point, a guard ended up in the wrong place and I had to somehow move him. To help with this, I changed the settings to 16:9/cinema. This gave me a very wide view, helping me see both sides of the tank. Eventually, I got the guard into a good position and was able to keep going.