Bayonetta Origins: Cereza and the Lost Demon Session 1 -- Witch Time Story Time
Welcome to a brand new adventure! Bayonetta Origins tells the story of, well, Bayonetta's origins as a young witch, before she ever even came up with the name "Bayonetta."
The thing I bumbled through at the beginning is that the director of this game is Abebe Tinari, a Canadian who moved to Japan to work on video games (inspired by Bayonetta 1, no less) and ended up getting a job at PlatinumGames as a translator on Bayonetta 2. He switched over to working in game design, and when he learned that Kamiya and Inaba were secretly working on a Bayonetta spinoff about the time before she became Bayonetta, he came up with some proposals for how such a game would work, they selected him to direct it.
As for the game itself, it's very unlike the Bayonetta games we all know and love, and really, unlike pretty much anything we know PlatinumGames for. It's not a high-octane game with a badass hero pulling off spectacular stunts. It's a game about a young witch-in-training and the first demon she ever summoned exploring a mysterious and magical forest.
If you want to get into mechanics, it shares its DNA with Astral Chain of all things. Half of the controller is for the summoner and half is for the summoned creature, enabling you to control both at the same time. The summoner can help in fights, but the creature does most of the heavy lifting. The creature has an energy meter that, when depleted, forces it to go away. See? Lots of shared DNA!
Anyway, I have to admit that I wasn't my most energetic, and therefore not my most attentive, but I'm looking forward to playing through this game again!
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