
Chrono Trigger Enhansa #36 - The Sun's Eternal Power
Chrono Trigger: Enhansa Edition is a hack by inuksuk that rebalances things such as characters, equipment, techs, and so on to provide a harder challenge overall.
To get the patch, you'll need to join the NGPlus discord. A link to join it is located here:
http://l.kaffemyers.com/ngpluschat
From there, locate the Enhansa Edition channel under the mods tab where you can download the patch from the pinned messages.
Version being played: 0.4.4
Time for the next sidequest on this world tour. This time, we're in 2300 AD, just a bit south of the Keeper's Dome. It's here where there's a Sun Palace to enter and investigate. Bring your Ruby Armors and single Red Mail, Wall Rings to put on your Ruby Armor bearers, and a Dark Helm for whomever gets the Red Mail if you're bringing Robo, Frog, or Crono.
Inside the Sun Palace, there's only one monster around, the eyeball known as Son of Sun. This fight is less a major boss fight and more of a gimmick driven battle.
When the fight kicks off, Son of Sun is surrounded by five flames. It'll shuffle them around and you need to pick the right one by attacking a flame. Do so and the boss takes damage. Pick wrong and the character that attacks gets a fire based counter in the face. It can hurt, but Ruby Armor greatly mitigate the damage. Even better if you're employing two very high mdef characters like I am with Lucca & Magus. Both of them can easily reach 70+ magic defense with the right gear loadout.
Son of Sun itself doesn't sit idly by though. It has two attacks, both of which are the main reason my equips are the way they are. First one is Lucca's ultimate tech, Flare. Extremely powerful and will likely one shot anyone that isn't wearing a Ruby Armor or Red Mail. Lucca & Magus laugh off the damage while Robo has the Red Mail to absorb it (Though to be fair, he could likely tank the attack with a Ruby Armor due to his sky high hp).
Son of Sun's other attack is a beam that only can hit one person in this fight, but does so with extreme power. Anyone that isn't resisting dark is probably going to get one shotted without having a barrier buff active unless you have insane magic defense. So long as nobody can be instantly nuked by this move, you can easily heal the damage with a Full Tonic or appropriate healing tech.
Once the eye gets beaten up, it retreats to the back of the palace and turns itself into a Moon Stone. It can be recharged with sunlight, but that would take aeons. Luckily, we can get it charged up by taking it to the Sun Keep in 65m BC. The keep is located to the east of the Dactyl Nest or northeast of the Tyrano Lair. Place the Moon Stone inside, then leave.
Next, take the Epoch to 2300 AD. That should put you right next to the Sun Keep in that era. Enter to find the Moon Stone has gone missing with no real leads on where it went off to.
The logical thing to do would be to go back one era at a time and check the keep out. 1999 AD's out for obvious reasons so it's to 1000 AD we go. The fact I'm booking it for the Porre region is made obvious when there's lots of sparkles coming out of the mayor's house. If you did the Jerky sidequest, the mayor will gladly hand the Moon Stone back to the team so you can go place it back in the Sun Keep of this era.
When that's done, head to 2300 AD and...volia, one shiny Sun Stone ripe for collecting! Lucca takes the team back to her house to get cracking on a brand new weapon crafted from the Sun Stone's energy.
That weapon? Lucca's ultimate weapon, the Wonder Shot. Same gimmick as the Dream Gun with a massive damage variance potential, but now has much more attack power.
Before the team leaves, Taban comes in stating he made something himself, giving the team the very awesome Sun Shades accessory. Equip this to anyone to boost their damage dealt by 25%.
The best part? This isn't the end of the awesome rewards this quest provides. We'll need to get another sidequest done though to take advantage of that.
For now though, the team's going to do some ruin spelunking next time.
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