Chrono Trigger Enhansa #46 - Final Battles

Chrono Trigger Enhansa #46 - Final Battles

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Chrono Trigger
Game:
Duration: 17:02
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Chrono Trigger: Enhansa Edition is a hack by inuksuk that rebalances things such as characters, equipment, techs, and so on to provide a harder challenge overall.

To get the patch, you'll need to join the NGPlus discord. A link to join it is located here:

http://l.kaffemyers.com/ngpluschat

From there, locate the Enhansa Edition channel under the mods tab where you can download the patch from the pinned messages.

Version being played: 0.4.4


Everyone in my main team is equipped as well as they can be. Time to dive into the last two fights of this gigantic boss rush. Technically there should be a save point and warp back to the End of Time, but it didn't show up here. Not like it would have been too much of a hassle to just ram the Epoch into Lavos and get in that way though.


In any case, Lavos has two forms to blast through to reach the ending. The first is a very clearly alien aligned beast that's very fond of chest lasers as seen with its opener. This move does some rather heavy magical damage to the whole party. Robo, for the first time since getting that Prism Dress, isn't actually using it here, but rather using a Zodiac Cape because he badly needs that magic defense to not be one shotted by the opener.


After that, relatively tame damage wise. The hands toss out Boomer Kuwanger-esque cutters that do a bit over 200 damage to a target. Nothing a quick party heal can't fix (or a Full Tonic if someone gets tagged by both hands).


As for the main body, it has some party wide attacks like Shadow Slay that can do light damage & inflict poison, Obstacle which you're quite used to by now, and Shadow Doom Blaze that hits just as hard as the chest lasers. It can also boost its damage via Evil Emanation so you don't want this form to last for too long.


The biggest danger though? Those arms. They have to be taken out for the main body to start taking actual damage, but they also have the capability of using Protective Seal. The damage is low, but the secondary effect? Say bye bye to any status ailment protection granted by your gear.


Robo here does most of the legwork punching the ever living hell out of everything. Doing 3k+ damage per Uzzi Punch will do that.


Once the first form expires, Lavos turns into a spaceman traveler of sorts, produces a pair of cores, and starts the final battle.


The two cores seems innocent enough with the left one only healing the spaceman for 1000 hp every time it acts while the right one does some single target attacks every now and then while also being the main target that needs to go down to win this fight.


Problem? The right core has mega defenses until one of the other targets go down so you need to pick which one you're going after. I go for the spaceman center target to accomplish this.


Speaking of the spaceman, it's the one that does the most dangerous attacks of the trio. It has a couple very strong single target moves like its physical & Crying Heavens, but the rest of its kit is based upon which era is in the background when it changes eras.


The less dangerous ones involve Leene Square (Spell, does light AoE damage and inflicts a random ailment), Magus's Castle (Evil Star, does half of everyone's current hp in damage), and the Mammon Machine (Invading Light, hits harder than Spell and inflicts slow).


The worst ones though happen when it switches to either the prehistoric era or the future era. The prehistoric era brings forth Grand Stone while the future era has Dreamless. They're the strongest AoEs in the game for physical (Grand Stone) & magical (Dreamless). Grand Stone can do around 700 damage with physical defense score around the low to mid 170s while Dreamless...it wouldn't surprise me if Robo got one shotted WITH a Barrier active. It's that powerful!


Upon wiping the left core or the spaceman, the right core's defense is disabled. Drop everything you're doing and pile on the damage to the right core. It will bring back the other parts eventually, but it still needs a turn to switch on its defenses again. You might be able to flat out destroy it before it can do that. If not, it'll usually go down before it can pick up the other parts for a second time.


Ending next time!







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Chrono Trigger



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