Counter-Strike: Condition Zero - Deleted Scenes playthrough Part 1
Welcome to the future of FPS gaming! More focus on realism! AI team mates! Modern weapons! This was one of the games in that early wave that was going to set the tone of the entire FPS genre to come. This is what the FPS genre did become. At least what we're looking at right now did get canceled. As did the attempt to make Doom 3, or Team Fortress 2, this style of game. And thank goodness for that. Because this is bad.
It's not fair to really analyze this as a complete game. It's rough. There's some areas that clearly were not polished or tweaked up yet. Losses were cut, and Valve went back to an earlier idea for the game, to release that. Which still wasn't good. But they wanted to get SOME form of single-player Counter-Strike out. At least they did get these maps into a working condition, and release them. So that the work on this wasn't completely lost. We got to see "what could have been". And I, for one, am glad this was canceled. I did buy this at release as well, I was a huge Counter-Strike fan. Really, that mod for Half-Life is another one of those who's impact can't be overstated. For a while, Counter-Strike was so far and above the most played PVP FPS that it was getting more play time than every other game combined. But that was because of the PVP element of it. Trying to turn that into PVE was a recipe for disaster. This wasn't though out that well. It wasn't fun. But I've been wanting to look back at it. After all, this might have been canceled, but what this represented was exactly what killed the genre for many gamers. -- Watch live at https://www.twitch.tv/the_nametag
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