Create ELDEN RING in Unity ► EP. 23 WEAPON ITEM BASED ACTIONS (Pt. 1)

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In this video we create the framework for our "Weapon Item Based Action" system. This framework will essentially allow us to assign each weapon unique actions for each input on our controller. For example, a "Straight Sword" could have "Light Attack" action on it's RB action, while a "Staff" could have a "Cast Spell" action on it's RB action.

We finish by creating a test action to verify the system is functioning as intended.

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► EPISODE 24
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