Dead Space 2 - small Zero-G glitch in Chapter 3

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Dead Space 2
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Ok, so at this point you have to open up that tunnel where you will dodge rocks while moving against a strong wind current. The current is there inside the tunnel even before opening the fan, it seems, and you can have Isaac touch the draft "early" at the leftmost side of the computer hallway...

I looked into it and tried to found a way to get through a wall for example using this draft and the extra momentum it gives you. It didn't happen, but this did instead. With precise movement, I could have Isaac get a huge momentum boost from the small pillar at the half-way of the corridor. Attempting to land now could sometimes have Isaac sink a little inside the wall at an angle... in most cases this scenario fixed itself pretty soon or Isaac returned to Zero-G flying mode (apparently it's a some sort of failsafe mechanism in the game - if Isaac can't land properly, he goes back to flying mode). But on one attempt I could get Isaac completely on the wall, where he was stuck with a glitching up camera until I manually resumed flying.

One thing that might be fun to test is blowing yourself up while walking on the wall, but I doubt you could get out of bounds with it.







Tags:
dead
space
glitch
bug
zero
gravity
chapter
Dead Space 2 (Video Game)
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