Deserts of Kharak | Cape Wrath | Mission 3 | Classic | part 3 | Let's Play Homeworld DoK Gameplay
It’s Carrier fun time lads! Now we take full control over the Carrier and boy it is powerful! Mission 3 - Cape Wrath on Classic – Hard difficulty.
Wanna know what happens today ? Click ► Show More ◄ to find out! ツ
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► Soo Neo, what happens today ? Well I'm glad You ask!! ツ
Welcome everybody! To Let's Play Homeworld Deserts of Kharak! Part 3, we move under the sands storm to a S.O.S beacone somewhere withing the desert, fighting with the forces of the Gaalsien. In this episode I will do the first part of mission 3, where I have to defend both Rachel and the Kapisi. However this time I have the possibility to use the Carrier systems. Armor, sensors weaponry, it is truly a moving fortress. Soo till I don’t get better units I will use the Carrier as my main attack force! After we got to the defending location good idea is to split Your forces in 2. First squad should guard Rachel as she is exposed to damage but keep a few Low armored units with the carrier aswell, as he will be attacked by Gaalsien forces, mostly armored units but a wave will come with railguns and for those You need those LAU. Soo four armored units should guard Rachel along with a five LAU and another five should guard Your carrier. Keep the support unit in the middle so You can easy swap it between both forces and try to keep high ground as it gives you advantage over the enemy! First part of Mission 3, Cape Wrath is defence once again. We hold ground in the middle of Cape Wrath with the Kapisi next to some resource points. Rachel wen’t of to a destroyed Carrier a buried in dunes of Cape Wrath. Gaalsiens will send in total 6 attack waves, 3 on the Kaapisi and 3 on Rachel. Send most of Your units with Rachel to assist her, build a few LAU 5 should be ok and order them to guard the Kapisi. Almost the strongest unit in Homeworld Deserts of Kharak, the Kapisi shows its first weakness in Cape wrath, range. Railguns can out range the Kapisi defence systems that’s why You need the LAU to defend it from. Keep de-fending till the even ends. I had to spit Cape Wrath in to 2 parts. In the next one I’ll deal with the Gaalsien in this region. Is Cape Wrath a fun mission ? Yes, It makes You make fast deci-sions in order what should You defend but also on the other hand gives the Kapisi a show with narrow canyons in Cape Wrath!
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► Let's Play Subnautica: https://www.youtube.com/playlist?list=PLGVUY_eDbXvDYRYMpYQmlIB5aXwxECVFc
► Let's Play Valhalla Hills: https://www.youtube.com/playlist?list=PLGVUY_eDbXvBoOZ-U5dIgBilyrohzYvaF
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► In game point of view ?
Entry log: 3# Carrier Kapisi, First officer – N. S’jet
Boneyard have been probably lost to attacking Gaalsien forces, but our movement have been covered by the sand storm. However we have detected a distress call from the valleys of Cape Wrath. It may be the other carrier but we are unsure. Command wants to check this signal and harvest any useful resources on the way. Thanks to the supply we received in Boneyard we are now able to send additional power to Carriers sub-systems. Weaponry and sensors, with this power the Carrier alone should be able to withstand most of the Gaalsien attack party's as long as they won’t send our way heavy divisions we should be able to get through there lines and hide in the desert where they will have more problems with finding us. Our plan remains the same stay low and move fast ,leave no trace.
End of Log: 3#
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Outro song " Stepping Along the Sky " was made by teknoaxe https://www.youtube.com/watch?v=SjTaMqGnvSs
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