Devil May Cry 5 - i5 4690K & GTX 1070 - FPS Test and Settings

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Devil May Cry 5
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Duration: 44:51
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Greetings, everyone.

Today we’re testing Devil May Cry 5, another game from Capcom using the RE Engine.

My current PC specs are the following:

-CPU: i5 4690K@4.4 GHz with Coolermaster Hyper 212 EVO.
-Mobo: Asus Maximus VII Ranger (Z97).
-GPU: Inno3D Twin X2 GTX 1070 (stock) and WHQL driver 419.35.
-RAM: 16 GB DDR3@1866, 9-10-9-28.
-Storage: Kingston SSDNow 300, 240 GB (O.S.), Samsung 750 EVO 500 GB (Game).
-O.S: Windows 7 Ultimate SP1 64bit with latest updates.
-Monitor: AOC AGON AG251FG 1080p-240Hz

When it comes to basic settings the game is pretty similar to previous RE Engine games, like RE 2 Remake, nothing out of the ordinary there. But the first thing that has left me a bit disappointed is the subpar keyboard and mouse controls and keybind settings available: the game allows us to remap our controls, but offers a keyboard layout based on a “tenkeyless”, or TKL, design, meaning the game won’t even recognize our Numpad or even other surrounding keys, only the arrow keys are recognized from that area.

Now, I know the game is probably best played with the gamepad, which I do also have and play with it, but that’s no excuse to not have decent PC keybinds, as both RE 7 and 2 did have very decent PC controls with mouse and keyboard. I can even say that the offered keybind choices are not even good for right handed people, not being able to map TAB or Left Shift either, among others. A shame, because the game doesn’t feel that bad with the mouse and the camera controls a lot better, in my opinion, than with a gamepad; movement not so much, but well, what can we do.

Graphics settings are also pretty similar to previous RE Engine games, but this time there’s a…let’s call it “trick” used to achieve higher performance: some settings have this “Variable” option, which in reality makes them not being enabled in normal gameplay, and only in cutscenes. Yeah, that’s right, for example Screen Space Reflections only work in cutscenes, and I’m pretty sure that most other “variable” settings have this same behavior, with maybe the exception of Ambient Occlusion, but I’m not completely sure there either. This is odd, since the game runs quite well and I think we didn’t even need this trick here on the PC to make it run decently, so hopefully there’s a way, or a patch soon, to make these settings work in normal gameplay.

Other than that…the game is absolutely fine, it’s quite easy to achieve 60 FPS in combat, even at higher resolution scales, and it still looks quite good despite what I mentioned.

I’m also aware of the “Denuvo-free” .exe floating around that was available on Steam as a branched download, but I didn’t test that because I wasn’t aware at the time of release of this. It seems it can improve performance in cases of CPU bottlenecked systems quite substantially this time, so probably the implementation of this DRM is not too good this time around. I’m not sure for how long this “trick” will work sin any patch coming for the game will probably also update the .exe, but well, my game did run too good anyway as it is, even with Denuvo, considering my hardware.

As usual, I hope this can be useful to any of you, and I’ll see you next time : )




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Tags:
Devil May Cry
DMC
DMC5
DMC 5
Capcom
DMC 5 PC
Devil May Cry 5 PC
DMC 5 PC port report
DMC 5 GTX 1070
Devil May Cry 5 performance
DMC 5 optimization
RE Engine
DMC 5 PC frame rate analysis
DMC 5 benchmark
MSI Afterburner
Rivatuner Statistics Server
Nvidia Geforce
Nvidia Shadowplay
DMC 5 keyboard and mouse controls
DMC 5 PC gameplay
Optimal settings
DMC 5 PC Controls
Physically Based Rendering



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