Heavy Rain demo - i5 4690K & GTX 1070 - FPS Test and Settings

Heavy Rain demo - i5 4690K & GTX 1070 - FPS Test and Settings

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Published on ● Video Link: https://www.youtube.com/watch?v=ieveCze7wV8



Heavy Rain
Game:
Heavy Rain (2010)
Duration: 32:02
851 views
8


Greetings, everyone.

Today we’re testing the demo for Heavy Rain, the 2010 Quantic Dream game from PS3, that saw a version on the PS4 platform as well, and now we finally have a chance here on the PC to test it out, you could say “thanks to the Epic Games Store” but that clearly sounds pretty wrong so I won’t say it, nope, you didn’t hear it.

As always, here are my current PC specs:

-CPU: i5 4690K@4.4 GHz with Coolermaster Hyper 212 EVO.
-Mobo: Asus Maximus VII Ranger (Z97).
-GPU: Inno3D Twin X2 GTX 1070 (stock) and hotfix driver 430.64.
-RAM: 16 GB DDR3@1866, 9-10-9-28.
-Storage: Kingston SSDNow 300, 240 GB (O.S.), Samsung 750 EVO 500 GB (Game).
-O.S: Windows 7 Ultimate SP1 64bit with latest updates.
-Monitor: AOC AGON AG251FG 1080p-240Hz

The demo has pretty standard settings, nothing amazing, but it really shines when it comes to the controls settings, in my opinion. The devs have made the effort of implementing almost full key remapping for the keyboard and mouse, with the exception of extra mouse buttons (something easily fixable by using macros or mouse software profiles). As a left handed player, I had no issue setting some keybinds up and play the whole demo with mouse and keyboard, it feels a bit awkward at first, since this game is crafted to use the Dualshock controller, which by the way this demo supports natively, as expected, even the v2 one from the PS4 Pro, no zero issues there, gamepad feels great.


Graphic settings are decent; we have two types of AA, FX-SMAA and also MSAA on top of that. HDAO and HBAO for ambient occlusion too, and the all the settings have a visual image of their impact when switching quality levels, very nice as well.

The only downside, probably engine limitations, is that I cannot seem to make DSR / Downsampling work properly, it kind of “works” because both my Rivatuner OSD and the blur smoothness filter from DSR get applied…but it doesn’t feel like downsampling, because my GPU usage doesn’t go up by a lot, not even at 4K, and I’ve seen people’s results at 4K and it should go up a lot…so yeah, take my 1440p and 4K “DSR” bits of this video as not real performance, because it’s obvious.

All in all…decent demo, seems quite bug free, apart from the little Denuvo situation going on the first day it released, and well…no comments from me on the Epic Games Store exclusivity bullshit deals either, I just think it’s bad for us consumers, despite Epic efforts on pretending otherwise, we’re not idiots, thanks.

As usual, I hope this can be useful to any of you, and I’ll see you next time : )




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