Ghost Recon Breakpoint Beta - i5 4690K & GTX 1070 - FPS Test and Settings

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Published on ● Video Link: https://www.youtube.com/watch?v=Ct5dGJwLmz4



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Greetings, everyone.

Today we’re testing the Ghost Recon Breakpoint closed beta which, at the time I started playing earlier today, had some small issues (mostly connectivity and small stuff), and when I managed to play, a server maintenance was announced, so I really had not a lot of time to play the whole content, therefore I chose to mostly test the basic stuff on the “tutorial” area. It is what it is, would’ve liked to test more areas, but yeah, nah, especially when the beta doesn’t save keybinds or settings after login out.

Anyway, as usual, here are my current PC specs:


-CPU: i5 4690K@4.4 GHz with Coolermaster Hyper 212 EVO.
-Mobo: Asus Maximus VII Ranger (Z97).
-GPU: Inno3D Twin X2 GTX 1070 (stock) and WHQL driver 436.15.
-RAM: 16 GB DDR3@1866, 9-10-9-28.
-Storage: Kingston SSDNow 300, 240 GB (O.S.), Samsung 750 EVO 500 GB (Game).
-O.S: Windows 7 Ultimate SP1 64bit with latest updates.
-Monitor: AOC AGON AG251FG 1080p-240Hz

First impression has been positive, the game was configured at Very High settings by default, which is nice, although we have Ultra and Ultimate settings above those, but still in the initial zone of the beta, it was decent.

As usual, Ultimate settings (the absolute maximum) seem to be quite overkill, for whatever reason, and it seems that a mix of High and Very High settings is enough for my GTX 1070 to get above 60 FPS on this part of the game.

The interesting feature to me is this “Temporal Injection” thing, which seems to be a form of temporal reconstruction based con TAA, although I don’t like how it works in this game so far, it blurs the image way too much, albeit the performance gains are obvious, more than 10% in general.

The game has some sort of sharpening filter, although for me it doesn’t seem to be enough to negate the overall blurriness of the temporal reconstruction. Without this temporal technique, the game looks clean, but performance decreases as the GPU gets hit with extra load. Some fine tuning of the settings is needed to achieve 60 FPS then, as usual.

As for keybinds and remapping in general, seems the game allows for full remapping of keys and even the gamepad, and the only issue in this beta is the fact that it doesn’t want to save my settings on my profile, so it gets all reset after going back to the main menu which is also needed to apply some graphical settings properly, so this combined with the fact that I started the beta at a bad time (with maintenance in the same hour almost), forced me to not advance a lot and just test the stuff right there. Also, no in-game benchmark (compared to Wildlands) makes things a lot more boring, hopefully the final game does include it.

As usual, I hope this can be useful to any of you, and I’ll see you in the next one : )




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Tags:
Tom Clancy's Ghost Recon
Ubisoft
PC
Performance analysis
Closed Beta
FPS
Frames Per Second
Frame-rate
Ghost Recon Breakpoint port report
Optimal settings
Gameplay
Mouse and keyboard
Gamepad
Dualshock 4
Ghost Recon Breakpoint GTX 1070
Ghost Rercon Breakpoint 4690K
Temporal reconstruction
Temporal Anti Aliasing
Performance
MSI Afterburner
Rivatuner Statistics Server
Nvidia Share
Nvidia Shadowplay
Benchmark
Open World
Optimization
AnvilNext 2.0 Engine



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