DFFOO GL - Dimensions End Transcendence Tier 1: Reckoning - Freya/Lighting/Paladin Cecil

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I have a lot to say her, so I'll try and cut to the chase.

For Wave 1, Cecil needs to go first so his HP Damage Up is active for Lightning's first few turns without her LD effect up for her own perosnal HP Damage Up. With this, Lightning can get rid of the Orb and get the blue aura up by the time she finished the EX use after using her first LD. You need to be careful not to over damage one of them or else the other will be impossible to chip down to get rid of it's Orb. You also want their turns to be spaced out after the orb is gone and the blue aura is up. They always targeted Cecil once their blue aura is up. Not entirely sure why they do, but since there is no Orb during this period, and only 5 turns are used to get the blue aura up, we can afford to wait around to let Cecil tank the hits with Freya's Last Stand and break them immediately after while they have 0 BRV.

From there, continue to rush them down which should about expire Lightning's LD debuff. You need them both below 50% HP at the same time, and then rely on Odin's Zantetsuken RNG to break them (with the Orb being up, we can't afford to wait around to tank it). From there it's a hard DPS race since we only have limited ways to extend the Orb timer (Lightning LD, Cecil EX and LD, Keiss LDCA too but that's better saved for the second wave). Rationing out those moves effectively will help you beat the orb on time. However, you will have to use a third Lightning LD here even though the second buff has some up time left. I thought this would make Wave 2 really difficult at first, but it turned out to not be a hindrance at all once I figured out Wave 2.

IMO Wave 2 isn't nearly as bad with this team. My main issues to overcome were good turn management, timing the launch CAs correctly so I don't let them heal too much, and then finding a way to get Lightning to last with good up time on her LD buff and not wasting her skills.

The first 80% is pretty standard play, then I just use whichever launch CA is soonest to launch them once their flames are up. If you're just short of getting the flames up on one enemy, it's fine to let the launch icon linger on that enemy while using stuff like Freya's Dragon Breath or Cecil's Holy Flame to deal AoE damage by targeting the opposite enemy, then simply launch the enemy once the flames go up.

After the first set of flames are up, it's time to use Lightning BT just as Lightning's LD effect is about to expire, especially since the 80% to 50% stretch is the toughest one. Make sure to use the LD last at the end of the Burst phase to get an extra free turn after, and use the free skill to help charge an EX use. For the duration of Lightning's BT buff, you want to keep her in Ravager as she can pretty easily cap HP damage here with just the Ravager HP Attack. This allows her to conserve skills (I think I just used one non-free skill to equalise my skill count for later and charge the EX a bit faster) and also has the benefit of making her take less turns, meaning Freya and Cecil will also benefit from it for longer. For the flames, do your best to make sure they go up as close to your next launch CA option as possible. The BT effect and LD refresh from the Burst phase should last you a bit past the second flames, which is really great. From there, it's fairly straightforward to get to the 30% threshold for the final set of flames and it's OK to rely on Lightning HP Attacks even if the BT effect wears off, as the more skills you have for the final 29%, the better.

After the third set of flames is dealt with, it's time to go full rushdown and just finish them off. If Lightning is close to an EX use at this point, even if her LD has fallen off, use the EX first, as it will push one of them back and do nice damage even without her LD effect. Since I made it this far without using Lightning's AA at all, I used them up here to push them back and get some free damage with HP attacks. Then I went into the LD and started burning my skills in such a way to start getting the most amount of EX charges out of them. Freya and Cecil can just spam all of their AoE options at this point, as the enemy shouldn't get a turn from now on.

This stage is probably my most "insane" Freya run yet to most people. I actually think she handles so much of what you need fundamentally for this fight (healing, battery, tanking with Last Stand, SPD buffing, and fantastic AoE damage when enabled with buffs) and the only real issues were the insta-break requirement on Wave 1 (which we can't use CAs for since we need launch CAs for Wave 2), as well as the DPS race due to not countering the Wave 1 Orb that well. Regardless of other people's thoughts, I'm happy to have her take a well-deserved spot at the top of Transcendence Tier 1. She will stay there until she gets her own LD and next tuning pass.




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