DFFOO GL - Freya Lufenia Saga #26 - Arciela Lost Chapter COMPLETE

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Don't have Arciela or Kefka for HP Attack Disable? Not a problem, Freya's got your back!

This was the same team I used for the Sephiroth LD/BT Lufenia (the imps), so it was nice to bring them together again, particularly Ardyn rising from the ashes again. Like Freya, I think he's pretty underrated and still has a lot he can bring to a fight.

These enemies have one nasty attack that dispels all of your buffs, even framed buffs, so they really want you to use HP Attack Disable to stop them from having it go off, as they are immune to Paralyse. However, Freya has a clever workaround if you don't have access to HP Attack Disable (I did have Arciela's CA as an option but it also applies a SPD Down debuff which could be potentially detrimental in the fight...also I like to use characters' FFBE sprites in my overlays for Freya's call partner, but it turns out Arciela isn't actually in FFBE yet so that was part of the reason I didn't use her CA as well lol). Although her Last Stand will not protect you from the dispel attack, you can simply have her EX charged, take the hit, then on her next turn, use her AA and/or a healing call (I took Penelo so I could also use her LDCA to cleanse the automatic Fluke debuff they apply on your party after getting below 50% HP), and then use Freya's EX to get her Soothing Petals buff back up so your party is above 50% HP again, allowing them to tank another attack that will likely come your way. Ardyn also does not get KO'd even when Overkill is dispelled as he will automatically heal 1 HP after the buff is dispelled. Reapplying buffs doesn't take too long on this team after that.

The other thing about this fight is the Orb. You have to dispel a buff to make their Orb go up, however the enemies are quite random about when they buff themselves, so it's very RNG dependent, which is horrible design IMO. However, I have Vanille's sphere on Ardyn, and Ardyn's EX has insta-break and he has his Break Reset Slash AA, meaning he has ways to dispel them at will by breaking them. So my strategy once they had buffed themselves up with loads of buffs was to have Ardyn moderate when he breaks them and use that to make the Orbs go up. Lightning also has Break Reset Slash so if you're desperate, you can have her use her AA, then attack the other enemy that isn't broken, then let Ardyn attack the enemy that Lightning used her AA on so he can dispel. Using this strategy, you can have Lightning and the Ramza friend delay the bosses and just have Ardyn pick away at their buffs every so often to keep the Orb up. Just be careful not to overdo it on Lightning's turns, if you feel like she could be taking too many turns, BRV Attack a broken enemy if you can to give Ardyn a turn. I also did need to let the enemies rebuff towards the end, after that it was pretty much locked in.

One final nasty thing about this fight is that if you destroy one before the other, the remaining one will recover 550,000 HP. While I probably could have handled that as I still had turns to spare and a Lightning LD use remaining, I was able to successfully set both enemies up to be at 1% HP at the same time and then had Freya finish them both off at the same time with Dragon Breath so they never got a chance to even do this.

One thing I'm not sure about is that I think these bosses do actually have a guaranteed buff turn if you get them below 30%. Normally when the bosses are to buff themselves, they use the attack where they send loads of bugs at you. However, you can notice in this run that when I let them take a turn to buff themselves, instead of attacking my units that they were targeting, they just buffed themselves when I let them take a turn and didn't attack. So I think they might have a guaranteed buff turn at that point but you just have to let them attack and the targeting display just doesn't update to let you know they will use their turns solely to buff themselves. If anyone else wants to try confirming that, it'd be useful for a lot of people I'd say.




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