DFFOO [JP][Selphie IW] Rufus, the King of Overflow offering extra 10Ms w/ Selphie BT/Keiss
Big bro account got Selphie FR/BT relatively painlessly, so I did on this account instead. Besides, there are more choices that I can use for combos, so it is actually quite fun.
This orb of this stage is kind of as tight as the Penelo one actually. Setting up something for Rufus in this run took some extra attention and care. So beware how you manage the orbs.
Boss: SAM08G
Orb: (limit: 8)
+2: the enemy is launched
+2: player granting BRV to the all party members that are alive at the time within one action (excluding summon)
-2: player/enemy action
Force:
0%: ATK/DEF down
FA: Cannon Cannon (I am not joking) (AOE magic BRV+HP)
- inflicts SPD- and mBRV-
Undoing the HP recovery threshold event:
(Unless otherwise stated, assume the same moving forward with the BRV/HP dmg and HP recovery settings)
80/50%: grant 4 or more buffs to the entire party
General Approach:
Regarding the orb, note that launching only increases the launched boss's orb by 2. The one that remains on the ground would not get the +2 counter. Basically you have to grant party BRV to break even for each action you take. Granting BRV while launching is the way to increase the orb count. If you have Keiss, his follow-up allows your party to launch twice, giving you a +4 gain on one boss. You can use Keiss/Selphie/Fujin or Raines FR to enable the entire party to launch on their own turn.
The orb is practically the only thing that would make you fail this quest. Also beware that off-turn action that grants BRV does not count towards the orb. As you can see, Keiss's HP+ during launch gave no count.
The boss FA is rather weak. You can use A5, get broken and still be well above 50% HP. It does pose potential problems with the debuff though. The SPD down debuff coupled with the boss's speed may cause you to lose due to them taking too many turns (or too frequently). In the end, you are again lost to the orb.
The other problem is specific to this run. The boss FA inflicts mBRV down as well, which is the bane of Rufus's existence. So I prepared a Penelo LDCA to cleanse it and get the mBRV/gain BRV overflow buff for setting him up.
Other than that, delay them, keep launching them. Keep an eye on the orb and you will be fine.
Regarding Selphie:
Well Selphie hasn't changed much. They made her Drain more desirable to use should you choose to use her BT phase, as that is pretty much the only general attack button she can use. Basically they made her Drain consume no BRV, and she gains +1 use back with EX and LD. Also using her FR gives 2T worth of free skills, so you would use those on S1 in her BT phase.
They also made her EX extend the buffs on her by 2T, which is why you can see her having a 5T aura buff. This does not apply to other people however.
Other than that she gets some extra HP dmg up here and there. Nothing too crazy. She also does not provide much BRV dmg up, as you may have witnessed first hand by seeing Keiss's BRV dmg (granted his follow-up's BRV dmg really sucks).
Selphie's FR board actually has a 30% cap up effect that is not mentioned in the Ope Ope report. It also grants 2 free skills for herself as mentioned before.
The conditions are not as easily satisfied as one may surmise though. Unlike people like Rem/Selh'teus or Cait Sith, Selphie does not make the party grant BRV on attacks. So that particular condition is not as braindead as expected. That's why I used Keiss here instead.
Selphie's BT is the interesting part. First it reduces BRV consumption. You may even combine A2 on top of that, depending on how much BRV you want to keep after launches. The BRV gain cap still exists, so the refund after launch doesn't always make all of your characters back to full.
The second part of her BT makes it so that the last HP hit of one's launch participation has an extra 100% HP dmg hit. There are certain rules governing this:
(1) The one initiating launch does not count
(2) Each participant is counted separately
(3) Additional HP dmg is not copied but displayed in the same category.
(i.e. 100K + 20K aHP = 100K + 120K (100K copied + 20K)
(4) In the case of Raines/Aranea, the last hit of their follow-up launch count
(5) Keiss's follow-up initiate a second launch, which are counted separately
Knowing this, there are several combos that are quite interesting:
(1) Keiss
As you can see, double launch means 4 participants and 4 additional copied dmg.
(2) Fujin
Extra copied dmg is further enhanced by more wall rush dmg% increase.
(3) Aranea/Raines
They return as the 3rd participant.
(4) Rufus
By locking his BRV with overflow, he gets to dump those BRV as 999,999 launch hits for further coping. Free 10m at 999%.
Mix and match these for combo effects. For example, Selphie, Fujin, Aranea means 3 extra copied dmg, aerial follow-up with 50% wall splat. Keiss + Rufus + Selphie means you can potentially get free 10m from Rufus twice. Also both Keiss/Selphie FR grants BRV, so it is ridiculously good and quick for Rufus setup.
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