Doom 1: Drdoom11 - 2.7.1994 - Vanilla & Hard Doom - 100% on Ultra-Violence - (44)
Doom Classic video #44
(2.7.1994)
(Links, secrets and more information at the bottom of the description)
Hello. PC Zone lvl finalist map from Dave Farr, map called ' Drdoom11 '. Doesn't tell much, but then again, the map itself it also somewhat hard to describe as something specific.
NOTE: ' Idclip ' needed to get 1x Lost Soul! (this might not count for some ports for kills, so it depends on port, if you get 100% kills or not!)
Also, there's a point of no-return at 2nd secret (with big circular room, which is the last room), where the entrance wall can't be opened from the inside.
• Visually, you need a lot of imagination to picture a theme out of this one. Very plain in most parts and attention to detail doesn't really exist. Especially floor-related detail could've used more attention.
• Difficulty is easy, as it often goes with these old ones. There's a bit of threat here and there, but you can shrug it off rather easily.
• Ammo balance is not too bad. You get a rather average amount of ammo in general, so it's neither too little nor over the top.
• For health and armor, mostly the same thing really, except for mega-armor. Could've left that one out. Otherwise it's in quite good state, you don't get much, but you shouldn't be needing much either.
• Progression is done a bit of a strange manner: It's both good and bad at the same time.
Good thing for the progression is, how you open up next area to go in, once you explore the end of each area and claim your keys. Normally in random-styled maps you might end up looking around a lot, but this makes it easy to progress...
And then the negative points or problems:
• ...but then secrets are progression basically, both of them. 1st one's not a secret, 2nd one is, but you obviously need it to exit.
• Lack of attention to texturing. Some floor textures start at half-point.
• Teleport at start is most likely one-sided line, instead of double-sided. You step on it and have to backpedal to get teleported.
• A single lost soul in void, so can't get 100% kills, if the port being used counts them towards the total kill
So, actual gunning and balancing is probably the best thing that this wad has to offer, but otherwise it doesn't really impress with its content.
Information:
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Author: Dave Farr
Date: 2 July 1994
Title: Drdoom11
File: DRDOOM11.WAD
Map: E1M1 - Drdoom11
• Enemies: 215
• Items: 72
• Secrets: 2
Port: GzDoom
Skill: Ultra-Violence
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Vanilla Doom: 0:23
Plasma gun 5:30
Chaingun 6:10
(1) ............................... 7:23
Yellow Key * 8:30
Red Key * 9:04
(2) ............................. 10:57
Rocket Launcher 12:30
Hard Doom: 16:24
Backpack 19:30
Plasma gun 24:17
Chaingun 25:04
(1) ............................ 25:48
Red Key * 26:23
Yellow Key * 27:15
(2) ............................ 29:50
Rocket Launcher 30:04
Sonic Railgun 30:30 ...dropped
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Referenced secrets:
(1) ' Progression ' - Blue Key, Medkit
(2) ' Progression ' - 2x Medkit, Rocket Launcher, 8x Hp, ' exit '
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Links:
__________________________________________________________________________________________
Drdoom11
• ( https://www.doomworld.com/idgames/levels/doom/a-c/ace_dwf )
Hard Doom:
• ( https://www.moddb.com/mods/hard-doom)
Playlists:
• Year 1994 ... ( • Classic Doom 1 & 2 Custom WADs from -... )
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