Doom Wads/Mods The Rejected #27:Hellmart

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Published on ● Video Link: https://www.youtube.com/watch?v=kwK-5CZuhl8



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https://www.doomworld.com/idgames/levels/doom/g-i/hellmart Check out time, but we're not paying by cash, rather with blood. The Doom community has never strayed away or shown little interest in trying to make realistic locations inside of the Doom engine, though some cases like this wad are not exactly believable.

Authored by Jim Higgins & Paul Romiti, Hellmart was released on April 27th 1995, and supposedly is based upon a Grocery Store the authors worked at with a box packing area, checkout line, and various other parts. To the credit of Hellmart it looks like a Grocery Store but its texture usage is extremely crass and poor.

Hellmart's worst quality is the placement of keys and not using any color in the marking of locked doors, death pits similar to what I've seen in Christian Klie's work with a crusher trapped armor piece you can't escape reminding me a lot of Doom 64's Hectic map (even though that was 2 years later). Ammo isn't really a problem but the confusing navigation of what is a 1995 wad with this style really turned me off.

[[Season 2 was full of various ideas I had but Hellmart was the 2nd finale file I had put aside as I thought it would it be wise to do it later considering its one of over 1000 or more wads on the infamous Maximum DooM CD-Rom, whats odd to me is how this version is not the same as the CD-Rom release, and no I didn't use the sound file because zombies screaming like customers is something I don't like at all in Doom]]







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