Doom Wads/Mods The Rejected #25:Twenty Days In Hell

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https://www.doomworld.com/idgames/levels/doom2/0-9/20dnhell And speaking of wads I didn't like, This one too has issues but it feels like Kristian Aro, who has been with Pcrof on various wads has done some wads that are ok but others? I didn't like at all. As mentioned in Season 15 of Doom Wads/Mods, I was restructuring this special and that season, so thus, is another Season 15 reject here.

Released on June 1rst 2005, Twenty Days in Hell is a 21 level wad that is designed for The Plutonia Experiment, Its story follows us dying from a gunshot wound in our wife's arms as we wake up in Hell.. Our goal? Survive 20 days in hell to return back to the realm of the living. First off, Twenty Days in Hell's mapping is.. crude at best but it does have a few bright spots. We get a lot of ammo and a backpack but the enemy placement is so random that it feels like Aro wasn't really thinking while making this wad.

[[Yeah I hated Ktulu.Wad but I'm ok, with Twenty Days in Hell despite it aggravating me to no end post video trying to clear the last map. I planned this as the second to last episode for Season 15 but decided against it and picked Ray Mohawk 2.]]







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