DSOAL: Fixed EAX 2.0 Occlusion effects in latest build
With the latest release of DSOAL, the EAX 2.0 occlusion bug has finally been fixed. Per kcat:
"Special-case EAX2's occlusion room ratio"
"For EAX2, the room ratio is an addiitonal amount above the direct occlusion
level. So 0.5 is half *more* than direct occlusion (a multiple of 1.5). This
was apparently changed with EAX3 as the direct and room ratios are multipliers
there, so an extra 1.0 is needed when forwarding from EAX2."
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #mod #eax
3D 3Д звук пространственный бинауральный 3Dサウンド バイノーラル 空間オーディオ Ilusión Auditiva Sonido 3D áudio audio espacial Som em 3D 3D zvok Son en 3D 3D geluid 3D zvuk 3d声音 双耳 เสียง 3D Âm thanh 3D Suono 3D audio spaziale 3d-ääni binauraalisen 3D lyd 3D dźwięk Suara 3D 3D 사운드 3 डी साउंड 3 डी ध्वनि صوت ثلاثي الأبعاد صدای سه بعدی Τρισδιάστατος ήχος 3D skaņa 3D garsai 3D ses צליל תלת ממדי דימוי שמע
Other Videos By I Drink Lava - 3D Game Audio
Other Statistics
Unreal Tournament Statistics For I Drink Lava - 3D Game Audio
I Drink Lava - 3D Game Audio presently has 2,853 views for Unreal Tournament across 2 videos, and less than an hour worth of Unreal Tournament videos were uploaded to his channel. This makes up less than 0.16% of the total overall content on I Drink Lava - 3D Game Audio's YouTube channel.