Quake Champions HRTF vs Quake III Arena (OpenAL Soft) 3D spatial sound comparison
So Saber Interactive finally introduced proper HRTF to Quake Champions after the disasterous beta test and, well...
It sucks. It just sucks so much.
Like I know ioquake3 is a fan-made source port made in their free time, but wow does QC's HRTF sound horrible by comparison. It sounds like a really cheap Virtual Surround Sound software; just muffles the shit out of the sound quality with a very flat soundstage.
Quake 3 Settings:
Windows Control Panel: Stereo
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=1024
default-hrtf=Built-In 44100Hz (KEMAR "average head" tables)
hrtf=true
Links:
https://github.com/kcat/openal-soft
https://ioquake3.org/
https://www.playmorepromode.com/
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #mod #quakechampions
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