![Factorio: Wave Defense [Normal] in 1h 0m 56s](/images/yt/3t/factorio-wave-defense-normal-in-1h-0m-56s-oxx0m.jpg)
Factorio: Wave Defense [Normal] in 1h 0m 56s
A speedrun of Factorio's Wave Defense scenario, in 1h 56s. The measured time is from the first reveal of the chosen map through to rocket launch.
Map preview at: 1m 1s
Rocket launch: 1h 1m 57s
Another 40s worth of PB gets me closer to sub-60, but not yet quite there. Interesting few maps I passed over before choosing one with fairly distant external oil, sure. Final reflections included that handfeeding a few speed modules to certain RCU assemblers could save ~30s in belt delay, and the run is in a spot where that 30s makes an important difference. Maybe late game personal assemblers.
Much of it feels smoother but I still find things to complain about. Small misplays I'm noticing afterwards as well. Maybe a map with closer oil, or copper that isn't inconveniently close to the smeltface, as if that's the map's fault. Or maybe having the undergrounds & steam engines & assemblers in my inventory once I'm blueprinting them. That'd help too. So the answer, yeah, it's "things to work on". Which is nice because it suggests sub-60 Wave Defense is viable for people not named Antielitz or Nefrums.
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