FFTA - Animist SSCC Part II: Famfrit

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A difficult boss but with the help of some luck is made very well possible.

An obvious thing to do is to enter the battle when Fight is banned. Otherwise, the Ahrimen will quickly rape you and there will be not much opportunity to pull off any tactic.

Banning Fight causes no disadvantages to the boss for obvious reasons (he can still physically attack you as he only receives yellow cards, which do nothing to him anyway), and Ahrimen are still able to hurt you in different ways. That is: Roulette (death), darkness (no point to continue the battle afterwards), confusion (might as well restart in most cases) and decrease of offensive capacity (you won't be able to defeat the boss before he takes you down in that case).

Since you have to face the boss all the time for better evasion and Ahrimen tend to surround him, darkness and confusion are serious threats.

The battle essentially depends on how long it takes Famfrit to kill Marche and what moves he chooses to use. Demi can't kill anyone but Breath of God is an OHKO (unless Montblanc is under Protect, and there is no time for that).

I was incredibly lucky here, as Marche actually survived until the end of the battle.







Tags:
ffta
animist
final
fantasy
tactics
advance
moogle
montblanc
sscc
scc
solo
twisted
flow
famfrit
totema
hentai



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