FFTA - Blue Mage SSCC Last Part: The Final Battles

Channel:
Subscribers:
6,670
Published on ● Video Link: https://www.youtube.com/watch?v=qtyjAZbWIMw



Duration: 5:45
4,962 views
12


Surprisingly, I've managed to beat the game at a much lower level than I had expected. I guess I should thank the Damage - MP ability for this, as well as blue mage skills and, of course, some luck.

I didn't record Llednar, because he was too easy. With the Tulwar (Blue Mage's best weapon, iirc, you can get it from Treasure Hunt), I was able to 2hko him, and his minions hardly did anything because I had entered on a day katanas and skills were banned (meaning the Assassin and the Ninja couldn't use physical attacks and pretty much nobody was able to use their A-Abilities).

Battle Queen Remedi was harder but not too bad. Her physical attacks are deadly and with two more enemies on her side you can't really allow yourself to do this the straightforward way.

Remedi should be Bad Breathed (for blind, above all things) and that's more easily accomplished when you put her to sleep with Night. Once she is blinded, you just have to choose a position in which the Totema are unable to hit your back and you have good chances of the three not even breaking through your Damage - MP, which pretty much is what happened here.

The final boss was by far the hardest thing in this challenge and required many a reset.

Li-Grim's damage potential is incredible. Alpha and HP Descent are pretty much instant KOs, though the former CAN be evaded. There's absolutely no way you can survive this battle if Li-Grim is not blinded.

Our plan is to put the enemies to sleep with Night (Li-Grim must be affected by the status) and then use Bad Breath on Li-Grim to blind her (and maybe even slow? Can somebody confirm this?). More usually than not, the Mateus that moves before you will use Thundaga and, once again more usually than not, it will rid you of all your MP. That's where 80% of the resets come from.

If the fastest Mateus uses something like Star Cross (weak) or misses, we move on and use Night. We wait to be able to move faster than the Mateus and blind Li-Grim. Afterwards, we hope that our MP is ours until the next turn and we can use Lvl3Def-less on the boss to make future physical attacks hit harder. I didn't succeed in this case, but during previous attempts I managed to do that (yet didn't win!).

After that, it's all about luck avoiding the attacks of the three and choosing the right facing. I didn't do anything about the laws because banning Holy would mean not allowing the enemy to use its weakest move. I think Star Cross was the only thing that hit me in this battle.

I was barely hurt in this battle, as hard as it was. HP Descent was used once and would have killed me, but fortunately I had MP and absorbed it thanks to Damage - MP.







Tags:
FFTA
final
fantasy
tactics
advance
li-grim
remedi
boss
scc
sscc
blue
mage
solo
damage
mp
bad
breath



Other Statistics

Final Fantasy Tactics Advance Statistics For MoogleBoss

Currently, MoogleBoss has 831,209 views for Final Fantasy Tactics Advance across 90 videos. His channel currently has around 10 hours worth of content for Final Fantasy Tactics Advance, or 4.11% of the total watchable video on MoogleBoss's YouTube channel.