FFTA2 - 0 Exp Game Part 4: BOSS Flowsand Lord
First of all, I'd like to announce that I have restarted this challenge adding an additional rule: no auction house (after the one time that's needed for the storyline - used this opportunity to get a free 200 CP that I'll never need). Even at base levels/low levels for generics, I forgot just how gamebreaking the auction house feature is. Seriously, all Ultima skills at this point of the game? Reflex and Magick Evade? Doublewielding Fallen Angels? Magic powered up from 35 displayed mpow to 85 due to equipping Golden Amulets? Yeah, I had to make this 'challenge' a 'challenge' again, so I restarted and this time banned the auction house.
And it quickly paid off - there are some storyline missions I absolutely fail at clearing right now, because my equipment is poor (and because some laws make it hard), and I'm not talking about the lv. 40 Viera Red Mage.
Flowsand Lord was pretty hard, but it depends on how he chooses to spend his turns. The first attempt I did was actually really easy for some reason, as I got 4-way counters with all the Bangaa twice in a row, but the next attempts (when I was about to record) were painfully hard.
So yeah, Yowie the Flowsand Lord has over 600 HP and stats of a lv. 15 monster, just as you would expect. The best means of dealing damage I could find was bringing three Gladiators (you can already hire them through Clan Mates this far in the game) since those are strong, quick and can take a hit. I already have access to Doublehand which, while inferior to Attack+, does the job, plus I taught everyone Counter and Beatdown. Counter works wonders when the boss decides to attack the whole map with a target-all attack of his, and Beatdown is an emergency measure for those cases when we're about to fail the battle... used here.
As you can tell by my bringing a Juggler/Tinker here, and even using an Eureka Crystal to up attack (but the defence increase and HP restoration after the first target-all attack is also a nice addition), this is a battle we can't exactly win without effort and luck. The Gladiators and Adelle should descend to the boss as quickly as possible, and Haste helps get them without being injured. Once there, they should start attacking and immediately.
Taking out one of the antlions can be a good idea. Blind and Confuse might help out to prevent them from attacking my fighters, but it's not reliable, so it doesn't hurt to kill one of them. A reinforcement will appear from a northern corner of the map, but he takes too long to get there.
The difficulty tends to depend on whether the Antlions are able to get an attack in - if they get a turn together with the boss, they can co-operate and get a kill. This is pretty nasty because if we're forced to revive somebody, we won't be doing any attacking while the damage inflicted on us slowly accumulates.
We also don't want to see much of the boss's drain attack. In just one turn, he gets a lot of HP back (almost worth two hits received from the Gladiators) and we have to heal the character who got hit with it so that he doesn't die next turn. Sandbagging doesn't help here at all.
As you can see, I was losing the battle at the end there so I went all out in a big gamble: using Red Spring with the moogle again, and starting to spam Beatdown with everybody (for some reason Adelle didn't have it, I could've sworn she did). I beat him just as he was about to get his turn (and probably take out all my frontline fighters with one attack).
Besides Adelle at lv. 9, my party average is lv. 5 right now so the difficulty should stay pretty extreme until Cid joins and makes it a little easier for a while.
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