Final Fantasy 12 - soloing Orthros with ease

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Final Fantasy XII
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Duration: 19:00
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https://www.patreon.com/ulillillia --- I remember the Orthros mark being rather challenging and annoying during my initial playthroughs, even with a full party of level 99 characters. But then, I didn't think about it back then. Nihopalaoa + remedy = disaster! With the Nihopalaoa equipped, hand any monster a remedy and you can see what status effects it's vulnerable to and they're always guaranteed to work. You could very well apply 13 negative status effects on a monster at once. I found that it was vulnerable to sleep so I knew I could use magic to defeat it with. What's more is that, if you keep on recastnig sleep, you can refresh the timer on that status effect and otherwise keep it asleep. With charge and at least doing damage, Orthros hardly posed any threat and was almost effortless to defeat while solo. At first, because it came with shell status, I wasn't guaranteed to get sleep to apply via the spell, so I had to hand it another remedy to get it put to sleep again. Once shell expired, I was guaranteed to reapply sleep every time. Hit it with the strongest, fastest attack magic I have 4 times then cast sleep, but keeping an eye on the MP so that I can have charge at the ready. I prefer to take manual control over the use of charge instead of gambiting it in (since there isn't a "self: MP greater than 3%" gambit and 10% is too high). In case you're wondering why the monster's health bar never decreased - that's the disease status effect.







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Final Fantasy 12
Final Fantasy XII



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