Final Fantasy XIV A Realm Reborn Pharos Sirius P2
The conclusion of the run.
1:45 for the boss fight with Zu. This thing was somewhat nasty. You can go about it in a few ways, you can kill the eggs first but that will enrage and power up Zu a LOT. You can kill the adds after they hatch. Some parties take a third method of just ignoring the adds and burning the boss but that requires super over-gearing and kiting lol.
We went with letting the eggs hatch and taking out the adds that way. Went rather smooth.
7:39 for the Tyrant Boss battle. This thing is..A JOKE. It has Adds but just killing the boss is so much faster, the healer can usually kite the adds anyhow.
10:03 for the Siren boss fight. She can be nasty but the burden is primarily on the Healer. It's up to the Healer to keep everyone fully healed or the Siren's song debuff can make them turn against the party. Luckily all they'll do is auto attacks but it still hurts the DPS factor on the boss. The adds MUST be dealt with, the crawling Adds called Zombie Storm Sergeants are the most dangerous as they stun members of the party so kill them first!
The Siren herself will do a big move once she goes into the sky. She'll either land in the center and sing, which you dodge by stacking right on her OR she'll do an Ifrit type dash that you must avoid. It's easy to tell as where she lands determine which move she'll do.
While the challenge is basically gone from these old dungeons, at least until Item Synch is implemented for them...I still like the designs, music and atmosphere of them though.
Lol, what would happen if she met Garuda though? Lol. Too much crazy in one place.
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