Fire Emblem Engage Divine Paralogue 1: The Ancestor

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I have completed the Fell Xenologue and have received some new allies, and I check to see how they are doing in the Somniel. Then I take on the first Divine Paralogue, those are unlocked after obtaining the Bracelet of the Three Houses. The first one we find is the Braclet of the Ancestor, which is where Emblem Tiki rests, and it is located at Dragon Temple.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

The start of the video is going over the new units from the Fell Xenologue, we have Zelestia, Gregory, and Madeline of the Four Winds, and the Fell Dragon Twins Nel and Nil, or Rafal as he is called now. I will start by going over which units they can support with aside from Alear.
Nel: Diamant, Timerra, Veyle, Rafal, Zelestia
Rafal: Alfred, Ivy, Mauvier, Nel, Gregory
Zelestia: Veyle, Mauvier, Nel, Gregory, Madeline
Gregory: Veyle, Mauvier, Rafal, Zelestia, Madeline
Madeline: Veyle, Mauvier, Zelestia, Gregory

Then it is time to start the Divine Paralogues, those are unlocked after the Somniel event where you obtain the Bracelet of the Three Houses. The first one is at Dragon Temple, and this is where the Bracelet of the Ancestor is found. We then awaken Emblem Tiki, and she tests Alear and the others out.
The levels of the enemies is based on the overall level of your units, they can be done at around Chapter 7 where they are at a lower level than what they are now. The objective is to reach the sigil at the top center of the map, this will allow you to enter the left room, and then the right room where Tiki is at. There are a bunch of chests that have staves, those are Rescue, Warp, and 2000G, and from the Martial Masters you can get Rewarp and Physic, while a Lance Fighter, or Halberdier, has an Antitoxin, and a Silver Card which reduces the cost at shops by 30%. This map has ice tiles, those increase movement by 2. This map has Phantom Wyverns, they use ice attacks to freeze units.
Emblem Tiki has two Revival Stones, and she can change to her Dragon form to increase her stats, and Divine Blessing to give an ally a Revival Stone. She has dialogue with Marth if you have a unit with him equipped to fight Tiki. She fights using Dragonstones, the best ways to fight her is using weapons that deal bonus damage against Dragon units, Marth's Falchion is one of those weapons.
After the battle, if you have Marth, you get an extra scene where he interacts with Tiki, which will most likely happen as Marth is the first Emblem obtained, although you do lose him in Chapter 10 and don't get him back till Chapter 22.
Going over Emblem Tiki, she provides boosts in HP, Defense, and Luck when equipped. She has Starsphere, which can be inherited, this increases growth rates when levelling up, this skill can be good if you want to use earlygame units like Clanne, Boucheron, Jean, or even Vander where they get outclassed by better units. Draconic Form has unit turn into a dragon when engaged, this boosts HP by 10 and Build by 5, Armored units negate terrain damage, and Mystical units gain 5 Resistance. Divine Blessing gives allies a Revival Stone, Dragon units restore 20 HP to ally, and Qi Adept units heal status effects. For weapons, Eternal Claw is the regular attack, Tail Smash has a smash effect, and the others is based on the type of unit. Fire Breath ignores Defense and Resistance, this can be used by Backup, Covert, Cavalry, and Qi Adept units, Ice Breath freezes foes, and unit cannot strike first, Armored units use that. Flying units use Flame Breath, which sets area on fire, it strikes foes at 70% damage and half Defense, Mystical units have Dark Breath, which strikes foes at half Resistance in an area, Dragon units use Fog Breath, which strikes at half Defense, creates fog and has bonus effect against Dragon units. HP/Lck +2 at Bond Level 2 increases HP and Luck, and this one has upgrades, 4 is at Bond Level 7, 6 at Bond Level 12, 8 at Bond Level 15, and 10 at Bond Level 18. Geosphere grants 3 Defense and Resistance to units and adjacent allies for 1 turn at the start of player phase, and it has an upgrade at Bond Level 16. Special Guard at Bond Level 4 has unit take 1 less damage from a special attack, and it has upgrades at Bond Levels 9, 13, 17, and 19. Tiki has Arts Prof., at least players with the DLC don't have to wait till Byleth to get Arts Prof. if they do the Divine Paralogues early on. Lifesphere restores 20 HP and heals status effects if unit waits without attacking or using items, and it has upgrades at Bond Levels 14 and 19. Lightsphere halves the chance of receiving critical hits from foes. Tiki is the unit for levelling up your lower level units, and Starsphere is a good skill to inherit, if you are doing a run where you use low tier units, you can use Tiki's Starsphere to have them keep up with your other units. Tiki can work with any unit, as the Breath attacks are different depending on the type of unit she is equipped to.







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