Fire Emblem Engage Playthrough 31: Dancer in the Ruins

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The next area is Northern Fortress, which is where the Ring of the Crux of Fate is located, and Timerra leads Alear and the others to the fortress, where they find a dancer named Seadall under attack by the Corrupted, and a ring that can communicate with him, that could be the second Emblem Ring of Solm.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

We begin the next chapter, and this take place at Northern Fortress, and we find Seadall, a Dancer, who is under attack, and the main condition is to help him out. What you have to do is have Alear interact with Seadall, and after a bit of dialogue, we awaken Corrin from the Emblem Ring, and female Corrin is used for the Emblem.
Going over the new unit and Emblem, Seadall is the only Dancer in the game, the Dancer class allows an ally who has already used a turn to act again, and for stats, Seadall has good Speed and Luck for stats, his main use is to support allies, as his class is a Qi Adept type. Seadall's Personal Skill is Curious Dance, at the start of a turn, any allies adjacent to Seadall restore 10% of their maximum HP, and Special Dance is a skill learned at Level 25, this boosts a unit's Dexterity, Luck, and Speed by 3 when Dance is used on ally.
Emblem Corrin will be equipped to Seadall, and for her skills, Dual Katana is like the Lancereaver where it inverts the weapon triangle, they are swords that have the advantage against lances. For other skills, Dragon Vein is the Sync Skill which adds special effects to certain spaces, as Seadall is a Qi Adept unit, it creates ice pillars that hinder movement, and as there is miasma, Dragon Vein can be used to remove them, the miasma increases the Defense and Resistance of enemies, but ally units lose Defense and Resistance when inside it. Dreadful Aura is the Engage Skill where if unit initiates combat, all foes within 1 space of the target foe cannot move for 1 turn after combat, and Torrential Roar is the Engage Attack, which attacks foes from 3 spaces in a line, and the spaces turn to water terrain.
After that, the doors then close, and this means going through the fortress to the end, and there are two chests, the northern one has an Energy Drop and the southern chest has a Talisman. Once you enter the room with the northern chest, some reinforcements show up, a bunch of Warriors with Killer Axes and Tomahawks appear, and they have Maddening level stats.
At the end is the boss, a Corrupted Warrior, which has a Tomahawk and a Revival Stone, this one can deal some good damage to your units, you will want to use magic attacks and get in some chain attacks to take down the Warrior, and then Seadall has to make it to the escape point to complete the chapter.
After clearing out the Corrupted at the fortress, Veyle then shows up, and this is not the evil version that stole Alear's Emblem Rings, it is the personality that she had when she first met Alear, but unfortunately, Alear and the others don't trust her and believe this is some sort of trap set up, and this causes Veyle to run off, as she is unaware of what she had done, or well, her evil counterpart, had done, as the last time Alear and the others had seen Veyle's good personality was back in Chapter 9 before entering Destinea Cathedral, and in Chapter 10 when Veyle was revealed in her evil personality, she mentions that she had never interacted with Alear.
Then after all of that, we get to explore Northern Fortress, and if I have enough description space to go over Emblem Corrin, I could get in a bit more. For class types, Dreadful Aura from Covert units decrease the Avoid of enemies by 20, and Torrential Roar from Dragon units has 1 more range, making it 4 spaces in a line. Dragon Vein has different effects based on the class type, Backup units create stone pillars that increase Defense and Resistance, Cavalry units create water that decreases Avoid, Covert units creates fog that increases Avoid, making Corrin a good Emblem to equip on Yunaka. Armored units create vines that give an immunity to break, Flying units create a healing glow which restores HP, Mystical units create flames that deal damage, Qi Adept units create ice pillars that hinder movement, and Dragon units can choose whichever Vein effect they want. For good units that make use of Emblem Corrin, any unit can put her to good use, Alear can choose whichever Dragon Vein they want, while units like Yunaka can make good use of the Avoid boost, and there is Mystical units which can put that to use when holding back enemies, there are many different units that can put her to use.







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