Fire Emblem Fates: Conquest Lunatic - Random Reclass / Chapter 17

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The infamous Ninja Rape Cave... now with 100% more rape, inflicted upon both the parties.

Challenge playlist:
https://www.youtube.com/playlist?list=PLbSv8zSDR9c1vHE26fdqsbpsaI9YPsW7X

I remember recording this in my Girls Only LTC... While the reliability of the clear left a bit to be desired, it took only 2 turns and a couple minutes. While the focus of that run was minimising turn count, what we're doing in every chapter now is levelling people up and learning new skills, so the content of the two videos couldn't be more different.

As somebody who favours LTC, I found this tough to play for my playing habits. Most of the failed attempts stemmed from the conflict between impatient playing learnt from countless past efficiency and LTC runs on the one hand and the specifics of the map / the awareness of the goal to feed exp above all other concerns (aside from not putting units under risk of death) on the other. The enemies are nasty, the corridors narrow, and you couldn't imagine a less comfortable map for what I'm trying to do in this challenge here.

RNG:

Benched: Azura, Arthur, Felicia, Elise, Leo, Peri, Jakob, Beruka, Niles, Kaze, Odin
Corrin 24/34 - Sorcerer
Laslow 5/23 - Monk
Nyx 16/21 - Dark Mage
Mozu 8/22 - Ninja
Selena 20/21 - Witch
Xander 25/33 - Dark Knight
Shura 13/33 - Mechanist
Gunter 16/33 - Great Knight
Effie 13/21 - Mercenary
Charlotte 21/21 - Great Lord
Silas 6/23 - Sky Knight
Keaton 4/24 - Diviner
Camilla 6/31 - Basara
Benny 20/23 - Ballistician

Quite a zany bunch huh? Two of the key units here have to be Xander and Benny. Xander retains Siegfried access as a DK, but it doesn't get used nearly as often as you'd think. Gaining exp slowly here, Xander spends a huge chunk of the chapter tanking hits unequipped for his impotent friends to grab the kills later. Xander co-operates Benny who barrages groups of enemies from afar while avoiding their counters, often reducing them to 1 HP where any attack should finish them off.

Everybody else is far from self-sufficient and don't exactly function well as a team because of the map's claustrophobic nature. For instance, Merc Effie has some of my best unpromoted stats, but a Silver Shuriken Master Ninja doubles and 2HKOs her even if she gets a +spd pair-up. The enemies are tough and play dirty, so I retaliate with the same.

Reinforcements deserve a mention for just how inconvenient they are, and advancing without taking them into consideration is a good way to fuck up a clear. I make sure not to trigger all four reinforcements in a single turn and do it accurately on turns when the party is prepared not to be crushed by the extra enemies appearing from all directions and when they're in the right positions to grab the exp.

To comment on the reclasses, Mozu was lucky to have a good reclass, as was Effie - both the girls promoted mid-chapter. Silas had a very good one too (1st Sky Knight we've had so far), learning an invaluable skill, and benefiting greatly from flight in a map filled with traps and inconveniently placed pillars. Charlotte getting the best female DLC job ensured she would catch up in level too, getting two really good skills to go with HP+5 and Seal Defence. I think Charlotte's offensive growths make her worth an investment, but her level-ups here were really underwhelming in spite of their great number. Gunter got his base class, but never found a shortage of utility due to learning Rally Defence in his forced map, as it allowed Xander to take 0 dmg from all attacks with a bit of setup (Xander's personal made him take -2 dmg from full hp foes, so I reacted accordingly by not hurting the silver shuriken Mechanist who could've pierced his defence even without WTA on Siegfried otherwise).

Some units did end up gaining more exp than others, and some of the skills weren't learnt. Camilla was THIS CLOSE to Rend Heaven, and some may find this a good skill, but I just don't find the reliance on crits and procs in a run like this to be acceptable, especially with the bronze weapons being as pervasive as they are. I probably mourn not learning Poison Strike with Shura and Diamond Strike with Gunter a bit more, as these actually go off 100% of the time in intended context.

The bosskill was surprisingly easy, with Mozu having high hit with MU granting her +20 hit via skill stack and Bronze Shuriken having high base hit. I actually didn't finishing routing all the enemies because the bosskill occurred a turn too quickly.

Anyway, I hope this map doesn't foreshadow the enemies heavily outstating my units in the future in this run. I think this could've gone much more swiftly if the area was a bit more spacious. We shall see soon though.







Tags:
fire emblem fates
conquest lunatic
classic
moogleboss
challenge
random reclass
randomized



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