Fire Emblem: Three Houses Playthrough 20 (Blue Lions): Rumors of a Reaper

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We check on Jeritza's room, and we find there is a secret passageway leading to where Flayn could be held captive. It is time for yet another battle with the Death Knight, and we get some warp tiles that lead to treasure chests, and this underground passageway could have some traps, so it will be a tough match if we were to take on this Death Knight.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

In the previous part, I recruited my first out of house student, so I decided to take Marianne for this chapter, as she does come with Physic, and if her Faith is at B Rank, she can learn Silence, which can prevent enemy mages from attacking.
Then onto the mission, and we find Manuela in Jeritza's room, she had been attacked, and there is a secret passage, which leads to an underground chamber, which could be where Flayn is held captive, but we find the Death Knight there, your house leader will not be available for this mission.
You don't have to fight the Death Knight, and you have 25 turns to complete this mission, and you have to defeat either every enemy on this map or the Death Knight. There are a lot of warp panels, where you can warp to another part of the map which is otherwise inaccessible.
I recommend having some units in the Thief class, Byleth, Petra, and Felix have the easiest time going into the Thief class, and this is Petra's canon class, or if you are not playing on the Blue Lions route, if you have Ashe as your Mission Assistance for the month, his Lockpick allows you to open chests and doors without the need of being in the Thief class or a key, which some of the enemies have.
In the chests, you can get a Levin Sword, which uses the user's Magic stat, so this can be good on units like Dorothea or Marianne, as they are good with swords. Another chest has a March Ring, which increases movement, so this can be good on units that don't have good movement.
This map has a lot of Flame Emperor Soldiers, so they work for this mysterious masked being known as the Flame Emperor. A lot of them are in different classes, like Archer, Dark Mage, Soldier, Myrmidon, Armored Knight, Cavalier, and a few others. This map has Levers, which you can pull to enable the use of some warp tiles.
Then for the Death Knight, and he is very tough, he has the Scythe of Sariel, and he has Counterattack, so no matter your range, he will counter you, and he has a high chance of getting a critical hit, but good thing you don't have to defeat him, because if all other enemies are defeated, the mission ends. If you can defeat the Death Knight, you can get a Dark Seal, you will need two if you want to promote your units to Dark Mage, and eventually Dark Bishop. While he is tough, if you have Lysithea at B Rank in Reason, she can learn Dark Spikes T, as that deals bonus damage to Cavalry units.
There is a bit of trivia, if you zoom in when inside the Death Knight's chamber, you can see Flayn and the other girl that was kidnapped by the Death Knight.
When you have completed this chapter, the Flame Emperor appears and we then learn the name of this mysterious masked being. Then Byleth goes to Seteth's office and learns that Jeritza could be the true identity of the Death Knight, and Flayn wants to be part of Byleth's class, so we get a new team member.
There was a special trick where you can defeat the Death Knight by having Shamir use Curved Shot and having Annette rally her to boost her attack power, this is usually done in speed runs of this game.







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