Flight of the Amazon Queen was pretty good!
Back when screens still tasted crispy of electricity if you put your tongue too close to the glass, and mice still had fat balls, there was a very special affliction among adventure gamers: the post-Lucasart feeling of total emptiness. You'd already played through Indiana Jones and the Last Crusade 30,000 times, and Fate of Atlantis so many times that you felt like you'd personally deciphered the stone tablet from Tikal. And then you sat there, shaking, full of withdrawal symptoms, nervously circling the mouse cursor, always searching for the next pixelated adventure that would whisk you away to distant lands. Something involving temples, alien cultures, and some cave buried behind a thick bush.
And suddenly, there it was! Flight of the Amazon Queen! It felt like a forgotten film reel from the 1950s that you'd unexpectedly stumbled upon at a flea market, complete with a tropical setting, a wicked scientist, and dialogue that made you think the 1940s were trying to reclaim their humor. It wasn't a true Indy game, unfortunately, but it was somehow damn close! Instead of an archaeologist with a whip and a fedora, we play a snarky pilot with a cap, and instead of logic and challenging puzzles, there was... well... the classic adventure monotony. It was as if someone had tried to mix Fate of Atlantis with a dash of Monkey Island and half a Casablanca cocktail, and the result was a quirky, charming love letter to the genre. Not perfect, but loving. And for anyone who cataloged floppy disks every month and manually configured their Soundblaster drivers back then, this was practically the holy grail of a paper cup whose cousin's brother's paper cup. But a very nice one, too!
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