Deathtrap Dungeon - Bondage games in the damp basement
There are many unwritten rules in the world of role-playing games. One of them, however, is: the more scant the armor, the higher the chance of survival. At least if you're female. Realistic body armor? Completely overrated! Why squeeze yourself into full-body steel armor when a tight-fitting metal bra and a leather thong are enough to fend off fireballs, orcs, and guillotines?
Deathtrap Dungeon also seems to celebrate this insight. A game released on the PlayStation in 1998 and clearly based on the belief that the best protection against demonic creatures and murderous traps is strategically placed bare skin. Deathtrap Dungeon was developed by a relatively unknown studio called Asylum, which had already led a rather miserable shadowy existence behind studios like Core Design and Psygnosis in the early 1990s. To ensure nothing went wrong, they stole Mr. Livingstone's good old D&D booklets and even offered him a job as a creative consultant. To be more precise, the game Deathtrap Dungeon, released in 1998, is based on a D&D adventure called Fighting Fantasy, published 14 years earlier by Games Workshop in 1984.
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