God of War: Ascension - caged enemies oddity in Chapter 2

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Thanks to Robin Fleming for pointing some of this stuff out.

There are a few caged enemies at the start of Chapter 2 that are normally invulnerable. However, if you retry from the checkpoint that is at the start of the climbing wall, these enemies can now be killed with area attacks like magic.

Damaging the enemies early causes the remaining enemies of the area to spawn early too, so you can basically fight the entire fight earlier than you should be able to. This causes the chain that opens up the exit to become active even though the cage hasn't been lifted from around it.

If you then pull the switch that would start the fight, the camera will zoom in on some non-existent foes.

While you can use this trick to entirely skip the switch that starts the fight, it isn't a good speed tactic. It's faster to skip the climbing wall and use the switch instead.







Tags:
God Of War: Ascension (Video Game)
glitch
trick
checkpoint



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