God of War: Ascension - glitches & observations pt. 5

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5


I: retrying from the 2nd checkpoint from the start of the game, you can cast magic frame precisely. But this doesn't seem to do anything else than a quick graphical effect.

II: doing things in the wrong order, the short Megaera boasting cutscene happens without Megaera in it.

III: it's possible to glitch up the tether tutorial pre-fight cutscene. This is done by jumping through the nearby checkpoint trigger so that it does not get to activate normally as the next cutscene is already starting. The new checkpoint is created too late, at the start of the tutorial fight. If you then retry from this belated checkpoint, the pre-fight cutscene starts anew, except with enemies already spawned. Kratos also never regains control, so you are stuck.

IV: using Fire Magic in this autoscroller section as the enemies are spawning tends to cause the enemies to become stuck above roof (or somewhere else out of bounds). So you're stuck unless you figure out a way to hit the enemies wherever they are.

V: a strange break-out at the end of Chapter 2. I've only got this result once. Basically, I did a weapon discard almost instantly before using the grapple point. Kratos latches onto the grapple point in a strange idle pose and the next map is not loaded...

VI: doing Soul L1+s or L1+t before using a grapple point causes the reserve air momentum to slow down Kratos' flight by quite a lot. In this instance you can have Kratos regain control long before you actually land at Guardhouse, allowing you to long jump to the next place early... but as Wulf2k9 had demonstrated earlier, this only causes a game crash.

VII: some better quality footage of the so-called Guardhouse glitch. It's when the Chapter 2 fails to end properly for unknown reasons. You can tell this glitch has happened if the grapple point leading to Chapter 3 does not disappear after using it. Camera angle is also glitched up and way too close to Kratos at Guardhouse.

The game mostly works like normal right now, but using the Guardhouse switch has no cutscene associated with it, which actually saves a little time. But then you have to retry from checkpoint before using the grapple switch or the Cyclops doesn't spawn, so that is a drawback.

I've had this glitch happen a few times during my run attempts. Maybe it just happens if you speed through the game too fast?

VIII: if you fail to attack the teeth during the Hecatonchires auto-scroller, eventually Heca just gobbles up the fight arena whole, killing Kratos outright. Or, that is what should happen. Rarely Kratos manages to survive the trip into Heca's digestive system, and you can keep casting magic and do other stuff while the camera shows a frozen Heca with a strange, almost content look on his face.







Tags:
God Of War: Ascension (Video Game)
glitch
trick
bug
odd
strange
out of bounds
oob
jump



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