Lost Planet 3 - glitches and observations pt. 2

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So, Lost Planet 3. I thought it was kind of an average game, sadly. It's annoyingly slow-paced and linear, and when the action starts it plays like a pale imitation of Dead Space 3. It also has some of the worst QTEs I've seen in a recent while. I might re-visit it some day in search of more glitches because it does have some potential, even though playing it can be torment.

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I: trying to squeeze or climb out of bounds using the Rig as an aid. Fidgeting at a certain height in relation to the Rig makes it activate and de-activate repeatedly...

II: using the special weapon switch to roll movement, I manage to make it on top of the Rig's toes. Unfortunately getting Jim to this position makes you lose all control of him! The only things you can do now are to throw grenades or sometimes aim, but that's of little use.

III: you can leap on top of your Rig from somewhere higher and stand on it. There is floor roughly at the height of the Rig's claw arms. Maybe you could use this platform for some devious purpose somewhere in the game.

IV: not sure if the developers ever intended it, but in my playthrough the Quartermaster got... sick leave... as some Akrid attacked him. Later in the game he became alive and well again, though.

V: a small OoB at the gates leading to the Hangar. Pushing against the side of the doorway lets you sink inside the wall a bit and traverse some Out of Bounds floor. But there is another wall in the way preventing you from going deeper OoB.

VI: a short clip of the Rig shaking since it was parked over some shoddy collision.

VII: pushing against some pipes near the Coronis crossroads causes the dancing hood ornament of Jim's rig to go crazy.

VIII: some pretty bad collision in one of the early maps. You can't go all the way out of bounds using this spot, though, just sink inside the ground.

IX: just testing what happens if you explode yourself when an important dialogue starts. Apparently only the first explosion counted and Jim was invulnerable during the dialogue scene.

X: some glitchy cover spots I found. Basically, covering against some objects lets you vault on top of them even when it makes no sense. This allows Jim to zip on top of the object and get some height when he is not supposed to. Sometimes vaulting is only possible from one side of the object if Jim is facing a certain way... Since it is finicky like that, it leads me to believe it is indeed a glitch.

Unfortunately these cover spots so far haven't lead to useful results, but if I ever replay this game, I'll keep an eye out for more.

XI: wasted sequence break potential at the start of the game. I found some out of bounds floor that allows you to go around the blockage that is only cleared after you examine the nearby device. But there is still some extra invisible wall in the way, preventing you from finishing this sequence break.







Tags:
Lost Planet (Video Game Series)
Lost Planet 3 (Video Game)
glitch
trick
bug
odd
jim