Lost Planet 3 - glitches and observations pt. 1

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Published on ● Video Link: https://www.youtube.com/watch?v=CMDVakaBQms



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I: you can play wrong audio logs using a simple menu glitch. Enter the menu and put the cursor on top of some text log. Then move to audio logs and press X at the same time: the game will play an audio log from the same top row position as the cursor was on the text logs page, even if you hadn't unlocked it yet. I think I stumbled upon some slight story spoilers doing this trick at the very start of the game...

II: some NPCs lack collision.

III: walking towards this guy fixing the elevator causes his "hammering nails" sound clip to overlap many times a second.

IV: walking into the scene of some NPCs standing in a meditative t-pose. But they get embarrassed with Jim around and stop doing it.

V: aiming with your gun, switching weapons and rolling causes a special sort of roll that lets Jim climb on top of angled collision easier. Also, there is a graphical side effect where Jim is drawn on top of any background objects, making it look like he repeatedly slips out of bounds for a moment.

VI: at one point in the game you unlock fast travel. You cannot fast travel unless riding the Rig since the quick travel menu doesn't open on-foot. Except with a glitch!

If you press Select and exit rig at the same time, the next time you open up the menu on-foot, you open up the quick travel menu instead. But on-foot the menu is glitched up and is completely blank.

VII: You can still sometimes travel using the glitched quick-travel menu by pressing X frame precisely as soon as you open it. This doesn't seem to cause any odd effects, though.

VIII: normally grappling up on this grapple point an invisible wall appears behind Jim and you can't backtrack any longer. However, somehow it is possible to drop down from the ledge if you back away from it as soon as possible. Or, like on the second try, actually get stuck inside the invisible wall.

Unfortunately while inside walls Jim's speed crawls to a halt and he can no longer do anything (except throw grenades). This makes it more unlikely to have useful wall breaches on foot.

IX: some nameless NPC spawned in the same space as the metal workshop lady Morelli in the other settlement.

X: I wanted to see what would happen if Jim stayed under the very heavy looking hangar doors as they come down. Surprisingly, NEVEC, the number one soulless evil corporation, actually took care of employee security for once and made it so that the doors will not close all the way if a human is underneath. Instead they remain ajar in a slightly glitchy looking way. Well I never!







Tags:
Lost Planet (Video Game Series)
Lost Planet 3 (Video Game)
glitch
trick
odd
bug