Godot 4.1.1 - Camera Z-Axis Lock (Offset), Replicating area from Unity Version, Multiple Player Test

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Tried replicating the Camera and Map I made back in Unity. It's not as rough as I expected, the times reloading the scripts in Unity for prototyping and testing, can be done in Godot very fast.

Plus it's really really lightweight. Current project size is at 33mb, where the Unity project is already at 500mb back when I was starting.

And just for fun, even though I intend to have only 8 player, I reduced it to 4 in Unity. But placing the same character multiple times (10+ copies) in the map and the framerate is still good. Granted it still only has the basic jumping and moving scripts

I'm only waiting for Godot 4.2, as some stated that 4.2 will have an option to disable Repeat Texture that's stopping me. If 4.2 turns out to be the fix and I'm able to grasp AnimationTree, I might actually start redoing the entire gameplay.

#2danimation #godotengine #ibispaintx #unity