Unity Project and Godot Project simultanously running comparison

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Published on ● Video Link: https://www.youtube.com/watch?v=lfZW_naZtvk



Duration: 1:30
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Currently redoing all UI and Buttons for the time being.

Not in the video but the Pause Buttons are already working (Restart reloads the current scene and Exit closes the game). No Main Menu as of yet but from what I experienced, working on Godot is very fast. Signals are just way too convenient. They are too easy and very fun to use.

Godot is just very light and fast.

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Current Added (Reimplemented) features
•Modified Virtual Joystick that detects an 8-Direction Input (Analog-DPad) while retaining its original 360 Input for different usage.

•Modified Virtual Joystick to use a movable Texture Rect as its Touch References. So it can follow your finger/pointer even if it's outside the actual Joystick's area.

•The Virtual Joystick already has the option that the entire Joystick moves and centers itself on the finger/pointer instead of staying to its default position. But the Virtual Joystick's code is modified so I will be using a different approach.

•Reimplementation of UI Buttons. Restart reloads the scene and Exit closes the game. Removed Android's Back Button that instantly closes the app.