Godot 4.1.1 - Android Build Test

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Published on ● Video Link: https://www.youtube.com/watch?v=sBZTdpdeEPk



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Although the framerate is poor, it's a 1:1 from the build. It looks exactly like how it is in the Editor.

And I was able to do some more AnimationTree and Substate (Grouped Animation State Machines) and it's firing errors despite it doing what I want it to do. It seems they really don't want me to use Substate/Grouped.

I will probably build a simple On-Screen Control I can use in the future and some more testing but I may not proceed any further.