Godot 4.1.1 - Android Build Test
Channel:
Subscribers:
3,700
Published on ● Video Link: https://www.youtube.com/watch?v=sBZTdpdeEPk
Although the framerate is poor, it's a 1:1 from the build. It looks exactly like how it is in the Editor.
And I was able to do some more AnimationTree and Substate (Grouped Animation State Machines) and it's firing errors despite it doing what I want it to do. It seems they really don't want me to use Substate/Grouped.
I will probably build a simple On-Screen Control I can use in the future and some more testing but I may not proceed any further.