Godor 4.1.1 - Animated Splashscreen, Screen Transition Test
Added :
• Splashscreen animated with Godot's AnimationPlayer.
•Fade-In and Fade-Outs. (Currently only applied to Splashscreen)
•Scene loading. Currently there's 2 Main Scenes. Splashscreen and Battle Area.
•Sprite Offset modified via AnimationPlayer (This should not be the ideal way to do offsets as it fills up AnimationPlayer)
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So I tried AnimationPlayer. And again, it's very very useful. AnimationPlayer's Bezier Curve is also useful except it's very convoluted.
-AnimationPlayer Keyframes-
Adding a new keyframe doesn't automatically make handles linear which is very inconvenient.
-Curve Editor UI-
Handles are blending within each other and the background so it's hard to make adjustments to the curves.
-AnimationPlayer UI-
There is no Vertical Zoom in AnimationPlayer Editor. Which is a pain on its own when you start getting more objects and variables to keyframe. Which Offset should not be ideally modified here.
This also makes editing Curves harder.
Overall, AnimationPlayer and its Bezier Curve is definitely useful. But it needs to be optimized more for user convenience.