Godot 4.1.1 - Android Button Inputs, 60FPS Android Build
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Published on ● Video Link: https://www.youtube.com/watch?v=wmS-KyZhIPQ
It hit 60fps!!!
Apparently the terrain makes it laggy, which I need the Texture Painting for.
Also for some reason, velocity.y = Jump Power in the Android Build does not work in _physics_process but it is working in _process.
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•Added Buttons that corresponds to Unity Version.
•Targetting to 60fps. Asset Library's flat terrain makes the build laggy. I kind of need a very similar function to Unity's Terrain Texture Painting to freely design the stages. Unfortunately it has to go for now.