Hideous Destructor | Project: Slipgate 2001 | No Failure Runs | Part 10
Another map name that I'm not sure if deliberate or a typo. The start was a bit rough 'cause I didn't have a lot of ammo to work with, but the Thunderbuster found midway changed things around. Even better when the Liberator shows up again near the end to help with the last fight.
Not too fond of hiding one of the keys underwater in a place you could easily miss. With the Quake reskin set, the skullkeys are replaced by runes, and due to their already darker texture, spotting them underwater is even more trickier. Took me a really long time to find it in the first run.
Mods Used:
Project: Slipgate: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/slipgate
Project: Slipgate 2001: https://www.mediafire.com/file/v0y11ddsfhrkh2t/slipgate.wad/file
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251