HisoutenShort: Fuzzy Blocking (Side Notes)

Channel:
Subscribers:
575
Published on ● Video Link: https://www.youtube.com/watch?v=um9xujhvGKs



Duration: 0:00
194 views
16


A video as messy as the thumbnail.
Being honest, I was mostly testing some things and ideas through this video and it shows a fair bit... Ah well, that aside, let's talk a bit on what I explained in here.

FuzzyBlocking/Guarding in Hisoutensoku is extremely potent because it can really push your defense to a pretty bothersome level to deal with for most opponents you may end up fighting but understanding how to apply it to it's full potential requires a lot of pre-existing knowledge over your opponent's options and a general solid base defense. Here I try to make a point on how to "mentally position yourself" or "which perspective to use" to maximize your results and I want to explain it a bit proper in here.

Usually FuzzyGuarding works by taking into consideration a Low/High or Left/Right mixup, basically a 50/50, and then evaluating if you can more easily block it by taking advantage of the different speeds of the attacks; making an example we can take a Low being a 16framer and a High being 29, this means that you can aim to first block the low, which is way faster and would hit earlier than the high and if you aren't hit by the low "quick enough" then the only other option is that they are going for the high, as its slower and its going to hit later by default.

Here I propose to deal with FuzzyBlocking by simply blocking the most important and quicker sequence (Melee Checks that tend to or have to work on a very tight gap of 5frames top) first and if you aren't blocking almost immediately while "inside the mixup" then by process of elimination you can just HJ9/CB/Dash/Mash/Etc based on the context you are in, because they aren't going to frametrap you/check your movement but rather they are trying to hit some form of Stagger/Reset/Slower Attack to get more pressure out of you that may be counterable in some way and doesn't have to be respected at all...

It's a "simple topic" but a lot harder to explain that it may seem if you aren't already somewhat knowledgeable about it. That said, I hope this video can give you some ideas on how to apply it yourself in actual games.

By the by, the "Text Timer" is the main thing I wanted to test but I think I need to make it less... intrusive visually, maybe next time I'll just have it to the sides, better installed, I think it's useful to have but it has to be done better.

- - - - - - - - - - - - - - - - - - - -
TIMESTAMPS:

00:00 Introduction
00:35 What is FuzzyGuarding?
02:20 Showcasing The Method
05:34 Notes On The Utility
06:14 Examples In Real Games

- - - - - - - - - - - - - - - - - - - -
INFORMATIONS:

Thumbnail: Drawn by Me
Side Art: Dairi - https://www.pixiv.net/en/users/4920496
Music Used: The Single Tone of Winter-Spring (Haruno Yume) [Dust_Box_49]
Wiki: https://hisouten.koumakan.jp/wiki/Touhou_Hisoutensoku_Wiki
Hisoutensoku Discord: https://discord.gg/5Uw4N7T