Kingdom Rush Special Request - Nightfang Swale Campaign - Musketeers Only
We return to Nightfang Swale, but this time to do a Musketeers only run, and again we manage no lives lost and all waves called instantly.
This one was slightly harder than Rangers only, just because Musketeers don't have any way to slow down the ludicrous hordes like Rangers do with Wrath of the Forest. But what I've discovered about Musketeers is that there's sort of a tipping point when using them. It's a hard build to get off the ground, as honestly the Musketeer tower just by itself is rather underwhelming, and that's why we spend the first part of the map building up several level 3 archers before actually upgrading to Musketeers. However, Shrapnel Shot is immensely powerful, and once you get about four towers with fully upgraded Shrapnel Shots, the rest of the map is largely downhill. Because Shrapnel Shot does explosive damage it doesn't struggle as much against armor, and it does so much AoE damage it works well at taking out both hordes of small enemies as well as single large ones. Once you have about four of them you get to a point where they are more or less constantly going off (9 second cooldown, so 2.25 seconds between each if they were evenly spaced). It's generally enough to take down most threats, and the map just gets easier as you continue to add more. So there are a couple of struggle moments in the first half of the map until we get to that tipping point, and then the rest is largely gravy, even though technically the waves get much harder.
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