Last Scenario #81 - Airship Shenanigans

Last Scenario #81 - Airship Shenanigans

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Published on ● Video Link: https://www.youtube.com/watch?v=HX_35cv-V3Q



Duration: 36:21
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Last Scenario is a role playing game made in RPGMaker by SCF. A rather typical kind of rpg, but with enough twists and an interesting story to make the journey well worth taking.

The latest version of the game can always be found here:

http://site.scfworks.com/?page_id=8

The team returns to the ship to find a message waiting for them from a bit of a surprising source, that of Alison. As it turns out, the Lemuria landed on a small island of sorts...and Castor decided to ditch EVERYONE all ninja like before it took off again. Tiamat was not going to stand for that crap and vows to kick his ass, but not before she decides to take full control of the Lemuria and nuke Entalar.

Alison's response? Make a bold faced lie, stating the fuel containers have some minor tears, meaning they'd never make it to Entalar in the first place if that were the case.

Our team's task is to hoof it to the Lemuria to invade it and give Tiamat another beatdown, then take the Lemuria for ourselves to utilize. For this mission, you'll have to talk to Moritz to kick it off, but he also gives you the option to sail around the world like usual if you wish...and that's a good thing for the next clip.

Back at the Hermit's Hideout where Bergheim used to be, one of his assistants, Vincent, has moved in for the time being. He plays Hex and has the Randolph tile up for grabs. Not a bad tile for use in games, but it's unique in the sense that it's the only way to trade for the Rising Sun, Randolph's best weapon.

When you're all set to go, have Moritz initiate the mission to infiltrate the Lemuria...or would, had Tiamat not seen through the lie and ordered everyone to launch the airship once again.

As the team arrives just to see the Lemuria taking off, Bergheim decides on a plan that one would call suicidal...aim for a hillside and use it as a ramp to make the ship fly right into the Lemuria. Randolph though poses a good question...what's going to happen when they land?

That's when Hilbert, somehow, manages to make this crazy plan even crazier...make the ship fly over the Lemuria, then simply jump down to it. Let's not even think about how a move like that would break a normal human's legs at best.

Somehow though....the plan does work as everyone manages to hop onto the Lemuria and not break their legs. Guess that means we can proceed to find and destroy Tiamat once and for all.

There are new enemies on board the Lemuria, but nothing that's really going to be an issue to deal with, especially when I can heal everyone easily via Aquabeam or Waterfall. There are two chests to grab though.

The first chest I don't get right away, but it's past the door to the right by the first save point. It contains a new spellcard, Chi. It's basically a variant of Enlight which costs 0 mp to restore a small amount of mp to the caster. Can be nice if you're in a tight position and need to refill mp quickly when paired with Enlight's mp regen.

The crisis ability though is just a straight up worse version of Enlight's crisis ability. Called Transfer, it fully refreshes the caster's mp, but it costs them all but 1 hp too.

The second chest is lying in a random room in the ship, but it holds the Terra Bow for Hilbert which does earth damage. It's nice, but there'll be something even better for him later on.

When you hit the second save point, make sure to prep up with anything that can hit a weakness to light.

More next time!







Tags:
Last Scenario
SCF