Let's Play: Make A Good Megaman Level 3 - Part 15

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After what seems like a near century wait (it was really only about 5 years), the newest Make A Good Mega Man Level (MAGMML for short) has been released! I've decided to get on this as soon as possible before I start getting spoiled on the entries. I'll be playing through the levels and reading the reviews along the way and giving some thoughts on each of the levels in the description. Feel free to follow along...

We wrap up tier 5 here and, aside from one standout, the levels here are alright. Not great. But a hell of a lot better than what was before it. Oh and yes, Sunstar needed to ride the kiddie ride. Because yes.

Chaos Light City - What starts out as an interesting gimmick is just not fleshed out enough. What happened? The design is there, but the gimmick just isn't used to it's fullest potential. Decent level, but it could've been SO much more.

Mediocre Oil Level - Powered Up Oil is possibly the worst gimmick you can do and is very difficult to do right. Even the best levels with that gimmick tend to fall flat on it's face. The best part of the level is bypassing all the oil in favor of jumping on my bike (which I need to use more often apparently). Also, I think you broke Oil Man. Poor guy had no idea what he was doing.

The Warped Void: HEY! Wario Land 2 aesthetics! 100/100... seriously, this level was... not good. I never liked the memory mini-boss from 8 and this level uses him twice. I also feel bad for anyone trying to do this buster only with the bubble part requiring Magnet Beam to keep your sanity. Also, a tad anti-climatic. I think the whole level was supposed to be some kind of fever dream, but it just doesn't work.

Operation: Narcissistic Stratosphere: A play on the Operation: Vain Space level (which was just a level that dropped you on the element after falling 10 screens or so), this takes that premise and actually runs with it. For a level with 0 enemies, this is surprisingly good. I really wish it was longer as it ended right when I was loving where it was going.

Red Mountain - And here it is... I did not like this at all. Those hammers were put in the more frustrating locations and I spent way longer than I should of trying to make one jump buster only. I finally tried several weapons til I realized that it was the Bike they wanted me to use. I was so annoyed. The second section wasn't as bad, but I could tell I got lucky a few times. Pain Mountain.

The hero as remixed - Skip teleporter, but not for what you might think. Apparently when this level was submitted it was riddled with bugs that needed to be fixed post submission. I'm glad they did so and didn't exclude it outright, cause it's pretty decent. You can play as X (complete with dash jump) or as Mega for completely different experiences. And both are fun. My only gripe is that Mega should've had infinite ammo for his weapons instead of the stage littered with weapon energy, but that's minor. Fun stage.

Tower of Dimentions [sic] - The creator put a spot in this level with the thought that it will get a skip teleporter due to length. If you have to tell yourself this, maybe don't make the level so long. Rein it in a bit. It didn't get one, cause, honestly, it's not that bad. I'd say some of the levels in Mega Man Unlimited are longer and that game is generally loved by the community. Besides, long =/= bad. Bad design = bad. This level is just fine and doesn't come off as long at all. tl;dr... good level, have more confidence. And use a spell check next time :P

#megaman #magmml #smallyoutuber #smallstreamer