Let's Play: Make A Good Megaman Level 3 - Part 13
After what seems like a near century wait (it was really only about 5 years), the newest Make A Good Mega Man Level (MAGMML for short) has been released! I've decided to get on this as soon as possible before I start getting spoiled on the entries. I'll be playing through the levels and reading the reviews along the way and giving some thoughts on each of the levels in the description. Feel free to follow along...
Moving on to tier 5 and we make it 5 in a row for skip teleporters. Let's GO! I also try reading reviews again. It ends about as well as expected.
Bakery Man - This is such an adorable level, I love the design and the music fits it surprisingly well. You could call it, the icing on the cake (don't hit me). Unfortunately, that's where the fun ends and the pain begins. As cute as this level is, it overstays it's welcome even before the first boss. This is not an easy level with a LOT of cheap deaths. And the fact that you need to do it at least twice is painful. The level is also on the longer side. Especially on a blind run. A shame really.
Mega Man DEV - Not gonna lie. I forgot all about this level. After rewatching the footage, I still don't remember anything. Other than the boss. What happened? It was like it was starting to get programmed, but stopped half way through. The level hypes him up so much, only for one of the worst payoffs in the game so far.
#megaman #magmml #smallyoutuber #smallstreamer
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