Let’s Play Ravenloft Strahd’s Possession #12: Clearing the First Dungeon
This is my first playthrough through this game. Kindly avoid posting spoilers in the comments or solutions to puzzles either in this video or future ones so as not to spoil the experience for me or those that haven’t seen the game before.
We may have the holy symbol that the paladin wanted us to retrieve but that doesn’t mean we’re done with the lesser catacombs just yet. Parts of the map remain unrevealed and we can hear enemies all about us which means we and the people of Barovia are far from safe. While I doubt we can ever truly eliminate all the enemies in this place – there’s probably some small amount of respawning that goes on as time passes – we’ll do what we can to rid this place of as many of the wererats and wall monsters as possible.
Being thorough in our exploration also allows for two things: finding all the little extra bits of loot in out-of-the-way places and gaining more experience. Every level we can squeeze out of this place is important as they get us more health, better chances of hitting in combat and, in the case of Alurora, more spells. All of these will increase our survivability against the threats we already know about and make us better prepared for the many more we don’t yet know. Alurora and Velika especially need all the experience they can muster on account of being multiclass. While there’s a lot to like about 2nd edition D&D, I for one am glad that later editions changed how multiclassing worked.
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