Let's Play Super Mario Bros. 3 - Part 12: Airy Assault
In the final stretch of World 5, we find a fortress with surprisingly much lava for being in a sky world (there is even lava on the ceiling!), a Lakitu that actually manages to be a decent threat, a diagonal auto-scrolling level, and an airship that I spent WAY more time on than I should have. (I wasn't sure if I should speed up this part or not....) Roy Koopa, named for Roy Orbison, actually brings a new gimmick to his boss fight: the ability to shake the ground and stun you. So he can be a bit trickier than his younger siblings, especially without a spare hitpoint. Also, apparently anchors are magical, or else they just have REALLY long chains and Mario was carrying that with him the whole time.
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