Let's Play Super Mario Bros. 3 - Part 15: Frozen Heart
Well, with three episodes straight in an ice world, and a long one at that, I had to stick a Frozen reference in there somewhere. I mean, come on. In any case, we now move on to the final leg of World 6, and things aren't exactly getting any more difficult...in fact, this is probably the easiest of the three parts, with the notable exception of the fortress. We start off with 6-9, which is another water-filled underground level (it even has underwater music), though you can actually avoid most of the water in this one by taking the upper path. Then there is 6-10, which really feels like it should have come earlier in the world for multiple reasons. It is the first (and only) level to have frozen Munchers, and it is very straightforward, aside from an optional bonus room. The third fortress is a bit of a problem, though...easily one of the two hardest fortresses in the game, with a lot of spikes, conveyor belts, and things to dodge around them. (At least, it would have been a problem if I hadn't kind of cheated it with a powerup...) The World 6 airship, on the other hand, is ridiculously easy for its placement in the game...there are almost no obstacles, and even the boss isn't that bad. Lemmy (named after Lemmy Kilmister) balances on a ball and throws more balls at you when you hit him. At least you can jump on his projectiles, unlike Wendy's.
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