Let’s Play The Plutonia Experiment #04: They Never Stop
One thing this game is quickly reminding of is just how relentless your foes can be. Whether they are surrounding you, popping out from hidden alcoves or teleporting in from inaccessible monster closets beyond the bounds of the map, you’ll find yourself barely having a moment to breathe upon entering a new area (or when you retreat back to an old area, if the game is really feeling sneaky). The flow of opponents is naturally much less on lower difficulties, made easier by the increased ammunition you get in some of them.
Then there’s the archvile. An opponent capable of dealing substantial damage blocked only by line of sight, the true danger they pose is the ability to raise fallen opponents so they can fight again. Left to their own devices, they can quickly repopulate a cleared areas with foes you’ll have to defeat again with no extra ammo to see it done. Eliminating free roaming archviles should be your number one priority but don’t be reckless when trying to do so; they rarely appear alone and are tanky enough to get a few hits off on you if you’re not careful. Fortunately there are three exceptions to their ability to ressurect enemies: Cyberdemons, spider masterminds and other archviles, the final one is something I’m forever grateful for.
Twitter: https://twitter.com/Kikoskia
Patreon: https://www.patreon.com/kikoskia
Discord: https://discordapp.com/invite/X2YUmPh
Other Videos By Kikoskia
Other Statistics
Final Doom Statistics For Kikoskia
At this time, Kikoskia has 712,669 views for Final Doom spread across 132 videos. There's over 1 day worth of watchable video for Final Doom published on his channel, less than 0.64% of the total video content that Kikoskia has uploaded to YouTube.